Issues related to running an indie tabletop game company: designing your own games and publishing other designers' games, going to cons, working a full-time job and more (audio):
What to expect from a successful blind playtest (audio):
http://www.boardgamedesignlab.com/lessons-learned-from-blind-playtesting-with-mike-mihealsick/
Three important steps before a Kickstarter launch: building an audience, getting professional art, and pre-marketing (audio):
https://www.buzzsprout.com/4646/514172-ep-278-james-hudson-3-keys-to-kickstarter-success
Tools and methods to organize your design work (audio):
https://thegamecrafter.libsyn.com/game-design-organization-with-the-game-crafter-episode-123
Important advice for young publishers, learned the hard way:
http://hyperbolegames.com/blog/so-you-want-be-tabletop-publisher
The Hidden Movement Game Design Challenge
Deadline: Sept. 25, 2017
Prizes: cash and The Game Crafter store credit
https://www.thegamecrafter.com/contests/hidden-movement-challenge
Exploring the boundaries of what games are, and what they can be (audio):
http://ludology.libsyn.com/ludology-episode-151-high-definition
Advice for launching and running a game publishing business (audio):
https://www.buzzsprout.com/4646/503901-ep-273-james-ernest-button-men
What game designers should know about contests such as the Cardboard Edison Award (audio):
https://www.buzzsprout.com/48513/510652-episode-31-the-2017-cardboard-edison-award
How to make your prototype ready for publisher evaluation:
http://www.renegadegamestudios.com/blog/2017/5/9/tips-for-prototyping-guest-blog-by-suzanne-sheldon
Questions to ask yourself before making a game:
https://oakleafgames.wordpress.com/2017/05/08/questions-to-ask-before-making-a-game/
