“It’s ok to rip out something you think you’re married to in a game. It’s hard to accept that something you really want to work just isn’t working at all. But sometimes that’s what you have to do to let the game evolve.”
What to expect from a successful blind playtest (audio):
http://www.boardgamedesignlab.com/lessons-learned-from-blind-playtesting-with-mike-mihealsick/
Three important steps before a Kickstarter launch: building an audience, getting professional art, and pre-marketing (audio):
https://www.buzzsprout.com/4646/514172-ep-278-james-hudson-3-keys-to-kickstarter-success
Tools and methods to organize your design work (audio):
https://thegamecrafter.libsyn.com/game-design-organization-with-the-game-crafter-episode-123
Important advice for young publishers, learned the hard way:
http://hyperbolegames.com/blog/so-you-want-be-tabletop-publisher
The Hidden Movement Game Design Challenge
Deadline: Sept. 25, 2017
Prizes: cash and The Game Crafter store credit
https://www.thegamecrafter.com/contests/hidden-movement-challenge
Exploring the boundaries of what games are, and what they can be (audio):
http://ludology.libsyn.com/ludology-episode-151-high-definition
Advice for launching and running a game publishing business (audio):
https://www.buzzsprout.com/4646/503901-ep-273-james-ernest-button-men
What game designers should know about contests such as the Cardboard Edison Award (audio):
https://www.buzzsprout.com/48513/510652-episode-31-the-2017-cardboard-edison-award
How to make your prototype ready for publisher evaluation:
http://www.renegadegamestudios.com/blog/2017/5/9/tips-for-prototyping-guest-blog-by-suzanne-sheldon
Questions to ask yourself before making a game:
https://oakleafgames.wordpress.com/2017/05/08/questions-to-ask-before-making-a-game/
Lessons learned from moving past crowdfunding as a publisher:
https://stonemaiergames.com/lessons-learned-from-quitting-kickstarter-as-a-creator-part-3/
