Try to touch important projects every day, even if just for a moment. Keeps the brain engaged in the background.
— JR Honeycutt
Playtesting, feedback. Playtesting, feedback. Long pause. Repeat. This will never cease to be the secret to making a great game.
— Ben Pinchback

Cardboard Edison’s Favorite Tips & Resources - April 2017

This month our list of favorite board game design links includes overviews of some popular game mechanisms, a useful and fun prototyping tool, solid playtesting advice and more.

theory:

prototyping:

playtesting:

industry:


Cardboard Edison is supported by our patrons on Patreon.

ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe

APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer

It’ll take many years to become skilled enough to sell your games, but the sooner you take that goal seriously and start trading critiques with other designers, the faster you’ll get there.
— Jay Treat