Keeping engagement high at different player counts (audio):
http://thegamecrafter.libsyn.com/player-count-and-engagement-with-the-game-crafter-episode-121
Tips & Resources for Board Game Designers
Keeping engagement high at different player counts (audio):
http://thegamecrafter.libsyn.com/player-count-and-engagement-with-the-game-crafter-episode-121
3rd Iludo Board Game Design Competition
Deadline: July 27, 2017 (or until 40 entries have been received)
Prizes: 300 euros for first place, second place 100 euros in vouchers
https://boardgamegeek.com/thread/1773189/3rd-iludo-board-game-design-competition-2017
This month our list of favorite board game design links includes overviews of some popular game mechanisms, a useful and fun prototyping tool, solid playtesting advice and more.
theory:
Different ways games can be fun (video)
prototyping:
playtesting:
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
Lots of game design topics: overcoming roadblocks, how-to-play videos, cutting from a game, sports themes, and more
Where game themes come from, and what purposes they serve:
Harmony and kludges in game design:
http://pulsiphergamedesign.blogspot.com/2017/04/harmony-and-kludge-in-game-design.html
How competition, tension and depth foster player interaction:
http://makethemplay.com/index.php/2017/04/28/how-to-use-player-interaction-for-better-board-games/
Various game design topics: design vs. development, international publishing, narrative in games and more:
https://www.buzzsprout.com/7928/503200-165-listener-mail-april-2017
What goes into designing an asymmetrical game (audio):
http://www.boardgamedesignlab.com/designing-an-asymmetrical-game-with-patrick-leder/
Korea Boardgames 2017 Design Contest
Deadline: June 30, 2017
Prizes: cash and publication offer
https://boardgamegeek.com/thread/1770305/korea-board-games-2017-design-contest
“It’ll take many years to become skilled enough to sell your games, but the sooner you take that goal seriously and start trading critiques with other designers, the faster you’ll get there.”
A look at the "crescendo" mechanism where something in a game gets progressively more valuable:
How to take a good game and make it great (audio):
“Always think about the player experience at the table. What are players physically doing? What are they feeling? How can you improve that?”
“Imprint yourself on your designs. Own them, love them, care for them.”
Data and considerations around publishers' customer acquisition costs:
https://stonemaiergames.com/kickstarter-lesson-225-customer-and-subscriber-acquisition-costs/
Advice for creating content that helps others and builds goodwill in the industry (audio):
http://www.boardgamedesignlab.com/content-as-marketing-with-chris-rowlands/
A discussion about working with a co-designer, playtesting and using feedback, bringing a game to Kickstarter, and more (audio):
How theme, immersion and player stakes interact (audio):
Unexpected things that can happen to you as a publisher (audio):
http://onboardgames.libsyn.com/obg-242-expect-the-unexpected