“When designing, your goal is to generate an ‘oo-OOO-oo’ response from your players. All 3 syllables. Get them excited just hearing the rules.”
— Stephen Glenn

Different ways games can be fun (video)

“It’s misguided to blame players for not seeing a mistake they often make. The designer’s job is to make the gameplay as clear as possible.”
— Daniel Solis
“Always make the prototype. Otherwise it remains nowhere near finished.”
— Rob Daviau