Analyzing the many variables that go into tile-based city-building games:
http://www.mechanics-and-meeples.com/2017/03/27/the-design-and-care-of-a-tile-based-city-builder/
Tips & Resources for Board Game Designers
Analyzing the many variables that go into tile-based city-building games:
http://www.mechanics-and-meeples.com/2017/03/27/the-design-and-care-of-a-tile-based-city-builder/
The role of the developer in the design and publication process (audio):
What makes a game good--or bad?
Reasons to not play your own game during testing:
http://www.bgdf.com/forum/game-creation/playtesting/playtesting-advice-dont-play-your-own-game
How to use strengths and weaknesses in a game design (audio):
A look at the drafting mechanism (video)
How to create tension in board games:
http://makethemplay.com/index.php/2017/03/23/creating-tension-in-board-games/
How to organize a design space (audio):
http://www.boardgamedesignlab.com/how-to-organize-a-design-space-with-sen-foong-lim/
Getting high-quality art without breaking the bank (audio):
“Look at your theme, really look at it. What is it made of, what does it do, how does it do it, why, when, where? All of it. Take it apart and really look at what you have. Stop trying to make a ‘game’ when you can make an experience, something the players will talk about and feel like they were involved. ”
Software for making board game prototypes (audio):
http://theforbiddenlimb.libsyn.com/designer-tools-galore-ep-53
Advice for new board game makers from Unpub 7 designers (audio):
https://www.buzzsprout.com/20526/491378-episode-73-get-in-the-game-at-unpub
How to be fair to Kickstarter backers when you make a change:
https://stonemaiergames.com/kickstarter-lesson-222-how-to-be-fair-to-backers-when-you-make-a-change/
“As a designer, you want to use your theme and title to set expectations, and then ensure that the rest of your game meets those expectations.”
How to make a great video pitch of your game:
http://www.leagueofgamemakers.com/pitching-your-game-by-video-bostonfig/
The challenges of producing a game with custom components: dice, boards, boxes, inserts, meeples, sleeves and more (audio):
http://www.boardgamedesignlab.com/custom-components-in-your-game-with-edo-baraf/
“With an initial prototype, I’m not looking for perfection, just evidence that there’s something special there that I can bring out.”
“If you want to be a creative, cast as wide a net in your life as you can. Read things, try things, do things. That’s where ideas come from.”
Exploring how games can create "standoff" moments:
Considerations on solvability and depth in games: