Software for making board game prototypes (audio):
http://theforbiddenlimb.libsyn.com/designer-tools-galore-ep-53
Tips & Resources for Board Game Designers
Software for making board game prototypes (audio):
http://theforbiddenlimb.libsyn.com/designer-tools-galore-ep-53
Advice for new board game makers from Unpub 7 designers (audio):
https://www.buzzsprout.com/20526/491378-episode-73-get-in-the-game-at-unpub
How to be fair to Kickstarter backers when you make a change:
https://stonemaiergames.com/kickstarter-lesson-222-how-to-be-fair-to-backers-when-you-make-a-change/
“As a designer, you want to use your theme and title to set expectations, and then ensure that the rest of your game meets those expectations.”
How to make a great video pitch of your game:
http://www.leagueofgamemakers.com/pitching-your-game-by-video-bostonfig/
The challenges of producing a game with custom components: dice, boards, boxes, inserts, meeples, sleeves and more (audio):
http://www.boardgamedesignlab.com/custom-components-in-your-game-with-edo-baraf/
“With an initial prototype, I’m not looking for perfection, just evidence that there’s something special there that I can bring out.”
“If you want to be a creative, cast as wide a net in your life as you can. Read things, try things, do things. That’s where ideas come from.”
Exploring how games can create "standoff" moments:
Considerations on solvability and depth in games:
Videos from the 2017 Game Developers Conference's Board Game Design Day:
How to approach publishers with game ideas (audio):
http://www.thecompanybard.com/tgc-express-081-talk-publishers-scott-morris-passport-game-studios/
Advice for designing large-group games (audio):
https://www.buzzsprout.com/48513/487383-episode-29-designing-large-group-games
Two game design podcasts answer listener questions on a variety of topics (audio):
http://ludology.libsyn.com/ludology-episode-147-listen-up
https://www.buzzsprout.com/7928/486680-162-listener-mail-february-2017
“For established game designers, finishing is the hard part. For aspiring designers, starting is the hard part. Prototype your game NOW.”
Questioning the common wisdom about playtesting:
http://www.bgdf.com/forum/game-creation/playtesting/common-playtesting-myths
“New designers should be open to other ideas that weren’t part of the initial vision of the game and be open to outside ideas from developers, friends, and playtesters. You never know when an inspiration will come that will make a good game into a great game.”
Why a publisher might reject your game and how to handle it (audio):
What should go on the box? (audio)
http://thegamecrafter.libsyn.com/what-goes-on-the-box-with-the-game-crafter-episode-113
“Playtesting your game? Write down the results of each game. You can do extraordinary things with that kind of data.”