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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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March 20, 2017 March 20, 2017/ Cardboard Edison
“As a designer, you want to use your theme and title to set expectations, and then ensure that the rest of your game meets those expectations.”
— Peter C. Hayward
March 20, 2017/ Cardboard Edison/ /Source
theory

Cardboard Edison

March 16, 2017 March 16, 2017/ Cardboard Edison

How to make a great video pitch of your game:

http://www.leagueofgamemakers.com/pitching-your-game-by-video-bostonfig/

March 16, 2017/ Cardboard Edison/
contests, licensing

Cardboard Edison

March 15, 2017 March 15, 2017/ Cardboard Edison

The challenges of producing a game with custom components: dice, boards, boxes, inserts, meeples, sleeves and more (audio):

http://www.boardgamedesignlab.com/custom-components-in-your-game-with-edo-baraf/

March 15, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

March 15, 2017 March 15, 2017/ Cardboard Edison
“With an initial prototype, I’m not looking for perfection, just evidence that there’s something special there that I can bring out.”
— Kevin Wilson
March 15, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

March 15, 2017 March 15, 2017/ Cardboard Edison
“If you want to be a creative, cast as wide a net in your life as you can. Read things, try things, do things. That’s where ideas come from.”
— Kevin Wilson
March 15, 2017/ Cardboard Edison/
process

Cardboard Edison

March 14, 2017 March 14, 2017/ Cardboard Edison

Exploring how games can create "standoff" moments:

http://www.3dtotalgames.com/engineering-standoffs/

March 14, 2017/ Cardboard Edison/
theory

Cardboard Edison

March 14, 2017 March 14, 2017/ Cardboard Edison

Considerations on solvability and depth in games:

http://keithburgun.net/solvability-vs-depth/

March 14, 2017/ Cardboard Edison/
theory

Cardboard Edison

March 14, 2017 March 14, 2017/ Cardboard Edison

Videos from the 2017 Game Developers Conference's Board Game Design Day:

http://www.polygon.com/2017/3/14/14921754/gdc-vault-pandemic-legacy-mechs-vs-minions-daviau-lang-cantrell-dean

March 14, 2017/ Cardboard Edison/
theory, industry

Cardboard Edison

March 14, 2017 March 14, 2017/ Cardboard Edison

How to approach publishers with game ideas (audio):

http://www.thecompanybard.com/tgc-express-081-talk-publishers-scott-morris-passport-game-studios/

March 14, 2017/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

March 13, 2017 March 13, 2017/ Cardboard Edison

Advice for designing large-group games (audio):

https://www.buzzsprout.com/48513/487383-episode-29-designing-large-group-games

March 13, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 13, 2017 March 13, 2017/ Cardboard Edison

Two game design podcasts answer listener questions on a variety of topics (audio):

http://ludology.libsyn.com/ludology-episode-147-listen-up

https://www.buzzsprout.com/7928/486680-162-listener-mail-february-2017

March 13, 2017/ Cardboard Edison/
theory, process, podcasts

Cardboard Edison

March 10, 2017 March 10, 2017/ Cardboard Edison
“For established game designers, finishing is the hard part. For aspiring designers, starting is the hard part. Prototype your game NOW.”
— Chris Rowlands
March 10, 2017/ Cardboard Edison/
process

Cardboard Edison

March 09, 2017 March 09, 2017/ Cardboard Edison

Questioning the common wisdom about playtesting:

http://www.bgdf.com/forum/game-creation/playtesting/common-playtesting-myths

March 09, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

March 08, 2017 March 08, 2017/ Cardboard Edison
“New designers should be open to other ideas that weren’t part of the initial vision of the game and be open to outside ideas from developers, friends, and playtesters. You never know when an inspiration will come that will make a good game into a great game.”
— Dale Yu
March 08, 2017/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

March 08, 2017 March 08, 2017/ Cardboard Edison

Why a publisher might reject your game and how to handle it (audio):

http://www.boardgamedesignlab.com/why-a-publisher-might-reject-your-game-and-how-to-handle-it-with-dan-peterson/

March 08, 2017/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

March 08, 2017 March 08, 2017/ Cardboard Edison

What should go on the box? (audio)

http://thegamecrafter.libsyn.com/what-goes-on-the-box-with-the-game-crafter-episode-113

March 08, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

March 07, 2017 March 07, 2017/ Cardboard Edison
“Playtesting your game? Write down the results of each game. You can do extraordinary things with that kind of data.”
— Brandon Rollins
March 07, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

March 07, 2017 March 07, 2017/ Cardboard Edison

Common mechanisms in two-player games (video)

March 07, 2017/ Cardboard Edison/
theory

Cardboard Edison

March 07, 2017 March 07, 2017/ Cardboard Edison

Decision scales: how broadly a player's choices affect the game:

http://www.kindfortress.com/2017/03/07/game-design-glossary-decision-scales/

http://onboardgames.libsyn.com/obg-236-language-lessons (audio)

March 07, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 07, 2017 March 07, 2017/ Cardboard Edison
“Spend as little time as possible creating the first prototype, because you will definitely trash it and build something new just after the first playtesting session.”
— Bruno Cathala
March 07, 2017/ Cardboard Edison/
prototyping

Cardboard Edison

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