“With an initial prototype, I’m not looking for perfection, just evidence that there’s something special there that I can bring out.”
How to approach publishers with game ideas (audio):
http://www.thecompanybard.com/tgc-express-081-talk-publishers-scott-morris-passport-game-studios/
Advice for designing large-group games (audio):
https://www.buzzsprout.com/48513/487383-episode-29-designing-large-group-games
Two game design podcasts answer listener questions on a variety of topics (audio):
http://ludology.libsyn.com/ludology-episode-147-listen-up
https://www.buzzsprout.com/7928/486680-162-listener-mail-february-2017
Questioning the common wisdom about playtesting:
http://www.bgdf.com/forum/game-creation/playtesting/common-playtesting-myths
What should go on the box? (audio)
http://thegamecrafter.libsyn.com/what-goes-on-the-box-with-the-game-crafter-episode-113
Decision scales: how broadly a player's choices affect the game:
http://www.kindfortress.com/2017/03/07/game-design-glossary-decision-scales/
http://onboardgames.libsyn.com/obg-236-language-lessons (audio)
Licensed properties and the specific challenges associated with making a game from them (audio):
http://theforbiddenlimb.libsyn.com/why-are-so-many-licensed-games-so-bad-ep-52
