“With an initial prototype, I’m not looking for perfection, just evidence that there’s something special there that I can bring out.”
— Kevin Wilson
“If you want to be a creative, cast as wide a net in your life as you can. Read things, try things, do things. That’s where ideas come from.”
— Kevin Wilson
“For established game designers, finishing is the hard part. For aspiring designers, starting is the hard part. Prototype your game NOW.”
— Chris Rowlands
“New designers should be open to other ideas that weren’t part of the initial vision of the game and be open to outside ideas from developers, friends, and playtesters. You never know when an inspiration will come that will make a good game into a great game.”
— Dale Yu
“Playtesting your game? Write down the results of each game. You can do extraordinary things with that kind of data.”
— Brandon Rollins

Common mechanisms in two-player games (video)

“Spend as little time as possible creating the first prototype, because you will definitely trash it and build something new just after the first playtesting session.”
— Bruno Cathala