Things to consider when redesigning an existing game, such as for a second edition (audio):
Taking breaks from game design and how to get back in the swing of things when you do (audio):
https://www.buzzsprout.com/48513/480425-episode-28-returning-from-a-break
Ways of creating an immersive player experience (audio):
http://cardboardarchitects.libsyn.com/episode-70-art-theme-mechanics-immersion
What a day in the life of an independent board game professional is like (audio):
http://www.boardgamedesignlab.com/a-day-in-the-life-of-a-pro-designer-with-jamey-stegmaier/
When is it OK to borrow game ideas? (audio)
http://thegamecrafter.libsyn.com/borrowing-in-game-design-with-the-game-crafter-episode-111
See also: http://cardboardarchitects.libsyn.com/designer-interview-chris-rowlands-0
How to find the right artist for the style of game you're making (audio):
http://theforbiddenlimb.libsyn.com/matching-art-to-your-game-ep-51
How-to guides for three methods of fulfilling a board game Kickstarter:
http://brandonthegamedev.com/2017/02/17/3-simple-how-to-guides-for-board-game-fulfillment/
The ins and outs of putting together a hidden movement game (audio):
http://www.boardgamedesignlab.com/how-to-make-a-great-hidden-movement-game-with-emerson-matsuuchi/
Matt Leacock on designing and playtesting cooperative games and legacy games:
http://www.leagueofgamemakers.com/games-of-emotion-interview-with-game-designer-matt-leacock/
Options for tracking money in games:
https://boardgamegeek.com/thread/1727548/making-change-analysis-money-board-game-design
2017 Two-Player Print and Play Game Design Contest
Deadline: May 1, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1726893/2017-two-player-print-and-play-game-design-contest
How multi-use cards can be used in games (audio):
http://ludology.libsyn.com/ludology-episode-145-six-ways-from-sunday
