The designer and the artist: making a game that looks great but also works for players (audio):
http://www.boardgamedesignlab.com/the-intersection-of-art-and-game-design-with-ryan-laukat/
Tips & Resources for Board Game Designers
The designer and the artist: making a game that looks great but also works for players (audio):
http://www.boardgamedesignlab.com/the-intersection-of-art-and-game-design-with-ryan-laukat/
Tips for designing a heavy game:
More than 375,000 public-domain images available through The Met:
http://www.metmuseum.org/blogs/digital-underground/2017/open-access-at-the-met
Advice for working with artists on a game project (audio):
How to make a name in board games by helping others (video)
Lists of various ways dice can be used in a game:
https://boardgamegeek.com/geeklist/221532/hard-find-geeklists-dice-mechanics
What makes for interesting choices in a game--a Reddit tabletop game design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/5ropk4/what_makes_for_interesting_choices/
Advice for creating a story-driven game (audio):
http://www.boardgamedesignlab.com/the-importance-of-story-in-games-with-jerry-hawthorne/
This month our list of excellent board game design links includes advice for early in the design process, thoughts on randomness from an expert, a crucial point about using other designers' ideas, plus a special appearance by us!
contests:
process:
theory:
publishing:
industry:
rules:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
How components affect the way a game plays and how it's produced (audio):
http://www.buzzsprout.com/3256/469045-the-one-about-bits-pieces
The requirement for the February 2017 24-hour contest is "honey":
https://boardgamegeek.com/thread/1719002/24-hour-contest-february-2017
Thoughts on games where players can accidentally put themselves in a hole:
Discussion of several game design topics: the gaming experience, women in the industry, game design axioms, crowdfunding and more (audio):
https://www.buzzsprout.com/7928/469620-159-guess-who-s-back-back-again
A developer's perspective on the game design process (audio):
http://cardboardarchitects.libsyn.com/designerdeveloper-interview-jr-honeycutt
Gamehole Dungeon Crawler Challenge
Deadline: Aug. 15, 2017
Prizes: cash, The Game Crafter store credit and more
https://www.thegamecrafter.com/contests/gamehole-dungeon-crawler-challenge
2017 Button Shy Wallet Game Contest
Submissions: March 27-April 23, 2017
Prizes: cash and publication consideration
http://buttonshygames.com/blogs/news-1/button-shy-games-wallet-contest-2017
“Not everything has to be your best. You can be experimenting, trying something new, or just making something for the experience of creation.”
Advice for dealing with "creator crash" after a Kickstarter campaign (video)
Ways of evaluating whether your design is providing a good experience for players (audio):
How board games can incorporate negotiation (audio):
http://perfectinformation.libsyn.com/perfect-university-102-negotiation-in-board-games