One of the great parts of working in a super crowded design space (zombies, dungeons) is that the audience already gets the premise. However, where most people fail is not sufficiently setting themselves apart from their peers in the genre. You have to differ meaningfully.
— Grant Rodiek
Don’t be scared to show a terrible game to peers. Other designers will be very understanding and everything needs to come from somewhere.
— Behrooz Shahriari

Cardboard Edison's Favorite Tips & Resources - January 2017

This month our list of excellent board game design links includes advice for early in the design process, thoughts on randomness from an expert, a crucial point about using other designers' ideas, plus a special appearance by us!

contests:

process:

theory:

publishing:

industry:

rules:

  • “If a rule is difficult to explain in words or easily forgotten, consider cutting it.” - Sen-Foong Lim

Cardboard Edison is supported by our patrons on Patreon.

ADVISERS: Peter C. Hayward, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe

APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer