Matt Leacock on designing and playtesting cooperative games and legacy games:
http://www.leagueofgamemakers.com/games-of-emotion-interview-with-game-designer-matt-leacock/
Tips & Resources for Board Game Designers
Matt Leacock on designing and playtesting cooperative games and legacy games:
http://www.leagueofgamemakers.com/games-of-emotion-interview-with-game-designer-matt-leacock/
“One of the great parts of working in a super crowded design space (zombies, dungeons) is that the audience already gets the premise. However, where most people fail is not sufficiently setting themselves apart from their peers in the genre. You have to differ meaningfully.”
“Don’t be scared to show a terrible game to peers. Other designers will be very understanding and everything needs to come from somewhere.”
Options for tracking money in games:
https://boardgamegeek.com/thread/1727548/making-change-analysis-money-board-game-design
2017 Two-Player Print and Play Game Design Contest
Deadline: May 1, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1726893/2017-two-player-print-and-play-game-design-contest
Some quick calculations to help decide how many cards you'll need:
How multi-use cards can be used in games (audio):
http://ludology.libsyn.com/ludology-episode-145-six-ways-from-sunday
Designing cutthroat, take-that games (video)
The designer and the artist: making a game that looks great but also works for players (audio):
http://www.boardgamedesignlab.com/the-intersection-of-art-and-game-design-with-ryan-laukat/
Tips for designing a heavy game:
More than 375,000 public-domain images available through The Met:
http://www.metmuseum.org/blogs/digital-underground/2017/open-access-at-the-met
Advice for working with artists on a game project (audio):
How to make a name in board games by helping others (video)
Lists of various ways dice can be used in a game:
https://boardgamegeek.com/geeklist/221532/hard-find-geeklists-dice-mechanics
What makes for interesting choices in a game--a Reddit tabletop game design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/5ropk4/what_makes_for_interesting_choices/
Advice for creating a story-driven game (audio):
http://www.boardgamedesignlab.com/the-importance-of-story-in-games-with-jerry-hawthorne/
This month our list of excellent board game design links includes advice for early in the design process, thoughts on randomness from an expert, a crucial point about using other designers' ideas, plus a special appearance by us!
contests:
process:
theory:
publishing:
industry:
rules:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
How components affect the way a game plays and how it's produced (audio):
http://www.buzzsprout.com/3256/469045-the-one-about-bits-pieces
The requirement for the February 2017 24-hour contest is "honey":
https://boardgamegeek.com/thread/1719002/24-hour-contest-february-2017