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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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theory
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prototyping
process
rules
licensing
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February 01, 2017 February 01, 2017/ Cardboard Edison

Thoughts on games where players can accidentally put themselves in a hole:

http://www.3dtotalgames.com/enough-rope-hang/

February 01, 2017/ Cardboard Edison/
theory

Cardboard Edison

February 01, 2017 February 01, 2017/ Cardboard Edison

Discussion of several game design topics: the gaming experience, women in the industry, game design axioms, crowdfunding and more (audio):

https://www.buzzsprout.com/7928/469620-159-guess-who-s-back-back-again

February 01, 2017/ Cardboard Edison/
industry, theory, podcasts

Cardboard Edison

February 01, 2017 February 01, 2017/ Cardboard Edison

A developer's perspective on the game design process (audio):

http://cardboardarchitects.libsyn.com/designerdeveloper-interview-jr-honeycutt

February 01, 2017/ Cardboard Edison/
process, theory, playtesting, podcasts

Cardboard Edison

January 31, 2017 January 31, 2017/ Cardboard Edison

Gamehole Dungeon Crawler Challenge

Deadline: Aug. 15, 2017

Prizes: cash, The Game Crafter store credit and more

https://www.thegamecrafter.com/contests/gamehole-dungeon-crawler-challenge

January 31, 2017/ Cardboard Edison/
contests

Cardboard Edison

January 31, 2017 January 31, 2017/ Cardboard Edison

2017 Button Shy Wallet Game Contest

Submissions: March 27-April 23, 2017

Prizes: cash and publication consideration

http://buttonshygames.com/blogs/news-1/button-shy-games-wallet-contest-2017

January 31, 2017/ Cardboard Edison/
contests

Cardboard Edison

January 30, 2017 January 30, 2017/ Cardboard Edison
“Not everything has to be your best. You can be experimenting, trying something new, or just making something for the experience of creation.”
— Behrooz Shahriari
January 30, 2017/ Cardboard Edison/
process

Cardboard Edison

January 30, 2017 January 30, 2017/ Cardboard Edison

Advice for dealing with "creator crash" after a Kickstarter campaign (video)

January 30, 2017/ Cardboard Edison/
publishing

Cardboard Edison

January 30, 2017 January 30, 2017/ Cardboard Edison

Ways of evaluating whether your design is providing a good experience for players (audio):

http://podbay.fm/show/580709168/e/1485533100?autostart=1

January 30, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

January 30, 2017 January 30, 2017/ Cardboard Edison

How board games can incorporate negotiation (audio):

http://perfectinformation.libsyn.com/perfect-university-102-negotiation-in-board-games

January 30, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 30, 2017 January 30, 2017/ Cardboard Edison

"Honor among thieves": How to steal game ideas responsibly (audio):

http://cardboardarchitects.libsyn.com/designer-interview-chris-rowlands-0

January 30, 2017/ Cardboard Edison/
process, industry, podcasts

Cardboard Edison

January 27, 2017 January 27, 2017/ Cardboard Edison

Advice for how to choose partners to work with:

http://stonemaiergames.com/kickstarter-lesson-214-how-i-pick-my-partners/

January 27, 2017/ Cardboard Edison/
industry

Cardboard Edison

January 26, 2017 January 26, 2017/ Cardboard Edison

How to sign your game: researching publishers, contacting publishers, and pitching your game (audio):

http://www.boardgamedesignlab.com/how-to-get-your-game-published-with-stephen-buonocore/

January 26, 2017/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

January 25, 2017 January 25, 2017/ Cardboard Edison
“If a rule is difficult to explain in words or easily forgotten, consider cutting it.”
— Sen-Foong Lim
January 25, 2017/ Cardboard Edison/
rules

Cardboard Edison

January 25, 2017 January 25, 2017/ Cardboard Edison
“Reviewers can tell when a game has been blind tested, and when it has been playtested with just friends. Hint: better ones are blind tested.”
— Cassie Maccabee
January 25, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

January 25, 2017 January 25, 2017/ Cardboard Edison

4 mental exercises to stretch your game design muscles:

http://casualgamerevolution.com/blog/2017/01/mental-exercises-to-stretch-your-game-design-muscles

January 25, 2017/ Cardboard Edison/
process

Cardboard Edison

January 25, 2017 January 25, 2017/ Cardboard Edison

Board Game Design Forum's 2017 Game Design Showdown:

http://www.bgdf.com/annual-game-design-showdown

January 25, 2017/ Cardboard Edison/
contests

Cardboard Edison

January 25, 2017 January 25, 2017/ Cardboard Edison

A discussion of "ludological arcs" (audio):

https://www.buzzsprout.com/48513/464898-episode-27-ludological-arcs

January 25, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 25, 2017 January 25, 2017/ Cardboard Edison

Advice for participating in board game design contests (audio):

http://www.thecompanybard.com/tgc-076-chris-susanne-zinsli-cardboard-edison-game-design-contests/

January 25, 2017/ Cardboard Edison/
contests, podcasts

Cardboard Edison

January 20, 2017 January 20, 2017/ Cardboard Edison

Examples of designing games with dilemmas for players:

https://davidmullich.com/2017/01/16/dilemmas-in-game-design/

January 20, 2017/ Cardboard Edison/
theory

Cardboard Edison

January 20, 2017 January 20, 2017/ Cardboard Edison

Calculating and paying value-added tax (VAT):

http://stonemaiergames.com/kickstarter-lesson-212-calculating-and-paying-value-added-tax-vat/

January 20, 2017/ Cardboard Edison/
publishing

Cardboard Edison

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