“Don’t be scared to show a terrible game to peers. Other designers will be very understanding and everything needs to come from somewhere.”
Options for tracking money in games:
https://boardgamegeek.com/thread/1727548/making-change-analysis-money-board-game-design
2017 Two-Player Print and Play Game Design Contest
Deadline: May 1, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1726893/2017-two-player-print-and-play-game-design-contest
How multi-use cards can be used in games (audio):
http://ludology.libsyn.com/ludology-episode-145-six-ways-from-sunday
The designer and the artist: making a game that looks great but also works for players (audio):
http://www.boardgamedesignlab.com/the-intersection-of-art-and-game-design-with-ryan-laukat/
More than 375,000 public-domain images available through The Met:
http://www.metmuseum.org/blogs/digital-underground/2017/open-access-at-the-met
How to make a name in board games by helping others (video)
Lists of various ways dice can be used in a game:
https://boardgamegeek.com/geeklist/221532/hard-find-geeklists-dice-mechanics
What makes for interesting choices in a game--a Reddit tabletop game design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/5ropk4/what_makes_for_interesting_choices/
Advice for creating a story-driven game (audio):
http://www.boardgamedesignlab.com/the-importance-of-story-in-games-with-jerry-hawthorne/
Cardboard Edison's Favorite Tips & Resources - January 2017
/This month our list of excellent board game design links includes advice for early in the design process, thoughts on randomness from an expert, a crucial point about using other designers' ideas, plus a special appearance by us!
contests:
process:
theory:
- How to use randomness well (audio)
publishing:
industry:
- Jamey Stegmaier: What I wish I had known before I got into board game design (audio)
- "Honor among thieves": How to steal game ideas responsibly (audio)
rules:
- “If a rule is difficult to explain in words or easily forgotten, consider cutting it.” - Sen-Foong Lim
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
How components affect the way a game plays and how it's produced (audio):
http://www.buzzsprout.com/3256/469045-the-one-about-bits-pieces
The requirement for the February 2017 24-hour contest is "honey":
https://boardgamegeek.com/thread/1719002/24-hour-contest-february-2017
Discussion of several game design topics: the gaming experience, women in the industry, game design axioms, crowdfunding and more (audio):
https://www.buzzsprout.com/7928/469620-159-guess-who-s-back-back-again
A developer's perspective on the game design process (audio):
http://cardboardarchitects.libsyn.com/designerdeveloper-interview-jr-honeycutt
