“Not everything has to be your best. You can be experimenting, trying something new, or just making something for the experience of creation.”
— Behrooz Shahriari

Advice for dealing with "creator crash" after a Kickstarter campaign (video)

“If a rule is difficult to explain in words or easily forgotten, consider cutting it.”
— Sen-Foong Lim
“Reviewers can tell when a game has been blind tested, and when it has been playtested with just friends. Hint: better ones are blind tested.”
— Cassie Maccabee
“Your game design will have good points and bad points. Make sure the good outweigh the bad. For the record, every rule is a bad point.”
— Stephen Glenn
“There’s a difference between randomness and uncertainty. A game may not need the former, but it needs some of the latter.”
— Daniel Solis