“If a rule is difficult to explain in words or easily forgotten, consider cutting it.”
— Sen-Foong Lim
“Reviewers can tell when a game has been blind tested, and when it has been playtested with just friends. Hint: better ones are blind tested.”
— Cassie Maccabee
“Your game design will have good points and bad points. Make sure the good outweigh the bad. For the record, every rule is a bad point.”
— Stephen Glenn
“There’s a difference between randomness and uncertainty. A game may not need the former, but it needs some of the latter.”
— Daniel Solis
“Don’t be afraid to change any of what you consider to be a core mechanic, because if it’s not working then it can’t be a core mechanic.”
— Richard Launius