How board games can incorporate negotiation (audio):
http://perfectinformation.libsyn.com/perfect-university-102-negotiation-in-board-games
Tips & Resources for Board Game Designers
How board games can incorporate negotiation (audio):
http://perfectinformation.libsyn.com/perfect-university-102-negotiation-in-board-games
"Honor among thieves": How to steal game ideas responsibly (audio):
http://cardboardarchitects.libsyn.com/designer-interview-chris-rowlands-0
Advice for how to choose partners to work with:
http://stonemaiergames.com/kickstarter-lesson-214-how-i-pick-my-partners/
How to sign your game: researching publishers, contacting publishers, and pitching your game (audio):
http://www.boardgamedesignlab.com/how-to-get-your-game-published-with-stephen-buonocore/
“If a rule is difficult to explain in words or easily forgotten, consider cutting it.”
“Reviewers can tell when a game has been blind tested, and when it has been playtested with just friends. Hint: better ones are blind tested.”
4 mental exercises to stretch your game design muscles:
http://casualgamerevolution.com/blog/2017/01/mental-exercises-to-stretch-your-game-design-muscles
Board Game Design Forum's 2017 Game Design Showdown:
A discussion of "ludological arcs" (audio):
https://www.buzzsprout.com/48513/464898-episode-27-ludological-arcs
Advice for participating in board game design contests (audio):
http://www.thecompanybard.com/tgc-076-chris-susanne-zinsli-cardboard-edison-game-design-contests/
Examples of designing games with dilemmas for players:
https://davidmullich.com/2017/01/16/dilemmas-in-game-design/
Calculating and paying value-added tax (VAT):
http://stonemaiergames.com/kickstarter-lesson-212-calculating-and-paying-value-added-tax-vat/
Ways to foster creativity when making games--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1711138/what-do-you-do-foster-your-creativity-when-making
“Your game design will have good points and bad points. Make sure the good outweigh the bad. For the record, every rule is a bad point.”
“There’s a difference between randomness and uncertainty. A game may not need the former, but it needs some of the latter.”
Board game development: what it is, why it’s important, and how you can become a developer (audio):
http://www.boardgamedesignlab.com/why-development-work-is-so-important-with-jr-honeycutt/
“Don’t be afraid to change any of what you consider to be a core mechanic, because if it’s not working then it can’t be a core mechanic.”
Richard Launius on how to make games that create epic experiences that stand the test of time (audio):
How different player counts affect the design process (audio):
http://ludology.libsyn.com/ludology-episode-143-two-players-three-players-four-players-bwahahah
How to use randomness well (audio):
http://www.buildingthegamepodcast.com/2017/01/15/episode-242-your-moderator-chris-in-the-house/