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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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January 25, 2017 January 25, 2017/ Cardboard Edison
“Reviewers can tell when a game has been blind tested, and when it has been playtested with just friends. Hint: better ones are blind tested.”
— Cassie Maccabee
January 25, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

January 25, 2017 January 25, 2017/ Cardboard Edison

4 mental exercises to stretch your game design muscles:

http://casualgamerevolution.com/blog/2017/01/mental-exercises-to-stretch-your-game-design-muscles

January 25, 2017/ Cardboard Edison/
process

Cardboard Edison

January 25, 2017 January 25, 2017/ Cardboard Edison

Board Game Design Forum's 2017 Game Design Showdown:

http://www.bgdf.com/annual-game-design-showdown

January 25, 2017/ Cardboard Edison/
contests

Cardboard Edison

January 25, 2017 January 25, 2017/ Cardboard Edison

A discussion of "ludological arcs" (audio):

https://www.buzzsprout.com/48513/464898-episode-27-ludological-arcs

January 25, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 25, 2017 January 25, 2017/ Cardboard Edison

Advice for participating in board game design contests (audio):

http://www.thecompanybard.com/tgc-076-chris-susanne-zinsli-cardboard-edison-game-design-contests/

January 25, 2017/ Cardboard Edison/
contests, podcasts

Cardboard Edison

January 20, 2017 January 20, 2017/ Cardboard Edison

Examples of designing games with dilemmas for players:

https://davidmullich.com/2017/01/16/dilemmas-in-game-design/

January 20, 2017/ Cardboard Edison/
theory

Cardboard Edison

January 20, 2017 January 20, 2017/ Cardboard Edison

Calculating and paying value-added tax (VAT):

http://stonemaiergames.com/kickstarter-lesson-212-calculating-and-paying-value-added-tax-vat/

January 20, 2017/ Cardboard Edison/
publishing

Cardboard Edison

January 20, 2017 January 20, 2017/ Cardboard Edison

Ways to foster creativity when making games--a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1711138/what-do-you-do-foster-your-creativity-when-making

January 20, 2017/ Cardboard Edison/
process

Cardboard Edison

January 19, 2017 January 19, 2017/ Cardboard Edison
“Your game design will have good points and bad points. Make sure the good outweigh the bad. For the record, every rule is a bad point.”
— Stephen Glenn
January 19, 2017/ Cardboard Edison/
theory, rules

Cardboard Edison

January 19, 2017 January 19, 2017/ Cardboard Edison
“There’s a difference between randomness and uncertainty. A game may not need the former, but it needs some of the latter.”
— Daniel Solis
January 19, 2017/ Cardboard Edison/
theory

Cardboard Edison

January 18, 2017 January 18, 2017/ Cardboard Edison

Board game development: what it is, why it’s important, and how you can become a developer (audio):

http://www.boardgamedesignlab.com/why-development-work-is-so-important-with-jr-honeycutt/

January 18, 2017/ Cardboard Edison/
process, playtesting, podcasts

Cardboard Edison

January 18, 2017 January 18, 2017/ Cardboard Edison
“Don’t be afraid to change any of what you consider to be a core mechanic, because if it’s not working then it can’t be a core mechanic.”
— Richard Launius
January 18, 2017/ Cardboard Edison/ /Source
process

Cardboard Edison

January 18, 2017 January 18, 2017/ Cardboard Edison

Richard Launius on how to make games that create epic experiences that stand the test of time (audio):

http://www.boardgamedesignlab.com/advice-cthulu-and-how-to-create-an-epic-gaming-experience-with-richard-launius/

January 18, 2017/ Cardboard Edison/
theory, industry, podcasts

Cardboard Edison

January 18, 2017 January 18, 2017/ Cardboard Edison

How different player counts affect the design process (audio):

http://ludology.libsyn.com/ludology-episode-143-two-players-three-players-four-players-bwahahah

January 18, 2017/ Cardboard Edison/
theory, podcasts, process

Cardboard Edison

January 18, 2017 January 18, 2017/ Cardboard Edison

How to use randomness well (audio):

http://www.buildingthegamepodcast.com/2017/01/15/episode-242-your-moderator-chris-in-the-house/

January 18, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 17, 2017 January 17, 2017/ Cardboard Edison

Tips for commissioning artwork: 

https://collinsepicwargames.wordpress.com/2017/01/16/the-art-of-commissioning-art

January 17, 2017/ Cardboard Edison/
publishing

Cardboard Edison

January 14, 2017 January 14, 2017/ Cardboard Edison
“If, as a creator, you cannot finish the thing as you are unable to decisively agree to the finality, you need a publisher. They’ll do that.”
— Grant Rodiek
January 14, 2017/ Cardboard Edison/
process, licensing

Cardboard Edison

January 14, 2017 January 14, 2017/ Cardboard Edison

Shipping a Kickstarter from your home (video)

January 14, 2017/ Cardboard Edison/
publishing

Cardboard Edison

January 14, 2017 January 14, 2017/ Cardboard Edison

How to build your board game industry network (audio):

http://theforbiddenlimb.libsyn.com/top-10-ways-to-build-your-board-game-industry-network-ep-49

January 14, 2017/ Cardboard Edison/
industry, podcasts

Cardboard Edison

January 12, 2017 January 12, 2017/ Cardboard Edison

Ways of describing your game effectively and enticingly:

https://davidmullich.com/2017/01/09/ways-to-describe-your-game/

January 12, 2017/ Cardboard Edison/
industry

Cardboard Edison

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