Your game design will have good points and bad points. Make sure the good outweigh the bad. For the record, every rule is a bad point.
— Stephen Glenn
Don’t be afraid to change any of what you consider to be a core mechanic, because if it’s not working then it can’t be a core mechanic.
— Richard Launius
If, as a creator, you cannot finish the thing as you are unable to decisively agree to the finality, you need a publisher. They’ll do that.
— Grant Rodiek