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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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  • Publisher Directory/
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

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December 30, 2016 December 30, 2016/ Cardboard Edison

Scores of game design tips on numerous topics:

https://twitter.com/Talen_Lee/status/814224683398631424

December 30, 2016/ Cardboard Edison/
theory, process, prototyping, rules, industry

Cardboard Edison

December 28, 2016 December 28, 2016/ Cardboard Edison
“There’s an instinct to want to satisfy everyone, but you can’t. In a playtest, your job isn’t to market, it’s to collect useful feedback.”
— Brian Engard
December 28, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

December 27, 2016 December 27, 2016/ Cardboard Edison

5 steps to getting honest playtest feedback (video)

December 27, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

December 27, 2016 December 27, 2016/ Cardboard Edison
“Wherever one can, it is a good idea to make correct and fun play line up.”
— Richard Garfield
December 27, 2016/ Cardboard Edison/ /Source
theory

Cardboard Edison

December 23, 2016 December 23, 2016/ Cardboard Edison

Ways of reducing downtime at higher player counts:

https://www.reddit.com/r/tabletopgamedesign/comments/5jw7bu/how_do_you_avoid_downtime_in_a_5_or_6_player_game/

December 23, 2016/ Cardboard Edison/
theory

Cardboard Edison

December 23, 2016 December 23, 2016/ Cardboard Edison

Advice for aspiring board game designers with limited mobility:

https://www.reddit.com/r/tabletopgamedesign/comments/5jgctx/board_game_design_as_someone_that_isless_than/

December 23, 2016/ Cardboard Edison/
process

Cardboard Edison

December 23, 2016 December 23, 2016/ Cardboard Edison

Advice for managing projects of different scopes (audio):

http://cardboardarchitects.libsyn.com/episode-66-design-scope

December 23, 2016/ Cardboard Edison/
process, playtesting

Cardboard Edison

December 16, 2016 December 16, 2016/ Cardboard Edison
“Most designer / publisher interactions do not result in a signed game. So concentrate on professional, positive experiences.”
— Ben Pinchback
December 16, 2016/ Cardboard Edison/
licensing

Cardboard Edison

December 15, 2016 December 15, 2016/ Cardboard Edison

Making money in the board game industry (video)

December 15, 2016/ Cardboard Edison/
industry

Cardboard Edison

December 15, 2016 December 15, 2016/ Cardboard Edison

Tips for creating a more usable print-and-play file:

https://boardgamegeek.com/thread/1689874/pnp-file-design-guide-or-suggestions

December 15, 2016/ Cardboard Edison/
prototyping

Cardboard Edison

December 15, 2016 December 15, 2016/ Cardboard Edison

Advice for getting through designer's block (video)

December 15, 2016/ Cardboard Edison/
process

Cardboard Edison

December 15, 2016 December 15, 2016/ Cardboard Edison

The difference between a "scientific method" approach to playtesting versus guessing and checking:

http://pulsiphergamedesign.blogspot.com/2016/12/are-you-designing-game-or-throwing-one.html

December 15, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

December 15, 2016 December 15, 2016/ Cardboard Edison

Advice for designing scoring tracks (video)

December 15, 2016/ Cardboard Edison/
prototyping

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

71 ways to become a better game designer:

http://www.boardgamedesignlab.com/71-ways-to-become-a-better-game-designer

December 14, 2016/ Cardboard Edison/
process, playtesting, prototyping, licensing, theory, industry

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

Advice for branding yourself in the board game industry (video)

December 14, 2016/ Cardboard Edison/
industry

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

How to turn an idea for a mechanism into a game (audio):

https://www.buzzsprout.com/48513/451085-episode-25-turning-a-mechanism-into-a-game

December 14, 2016/ Cardboard Edison/
process, theory, podcasts

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

T.C. Petty III on getting started in design, researching design theory, joining the community and more (audio):

http://boardgameuniversity.libsyn.com/board-game-university-episode-47-tc-petty-iii

December 14, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

What makes a game replayable? (audio)

http://thedieispodcast.libsyn.com/episode-99b-replayability

December 14, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

Advice for avoiding publishing failures (audio):

http://nerdfountain.libsyn.com/nerd-fountain-85-power-to-the-meeple-54-metatopia-2016-learning-from-and-preparing-for-failures-with-jeffrey-norman-bourbeau-mark-sierens-and-matt-fantastic

December 14, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

What makes a good social deduction game? Two podcasts discuss:

http://thegamecrafter.libsyn.com/social-deduction-games-with-the-game-crafter-episode-101

http://www.buildingthegamepodcast.com/2016/12/04/episode-236-play-the-player-and-solo-spying/

December 14, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

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