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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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December 30, 2016 December 30, 2016/ Cardboard Edison

Scores of game design tips on numerous topics:

https://twitter.com/Talen_Lee/status/814224683398631424

December 30, 2016/ Cardboard Edison/
theory, process, prototyping, rules, industry

Cardboard Edison

December 28, 2016 December 28, 2016/ Cardboard Edison
“There’s an instinct to want to satisfy everyone, but you can’t. In a playtest, your job isn’t to market, it’s to collect useful feedback.”
— Brian Engard
December 28, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

December 27, 2016 December 27, 2016/ Cardboard Edison
In this episode of Board Game Design Time, Chris talks about 5 easy steps that you can do take when playtesting board game designs to make sure you're getting honest feedback about your game.

5 steps to getting honest playtest feedback (video)

December 27, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

December 27, 2016 December 27, 2016/ Cardboard Edison
“Wherever one can, it is a good idea to make correct and fun play line up.”
— Richard Garfield
December 27, 2016/ Cardboard Edison/ /Source
theory

Cardboard Edison

December 23, 2016 December 23, 2016/ Cardboard Edison

Ways of reducing downtime at higher player counts:

https://www.reddit.com/r/tabletopgamedesign/comments/5jw7bu/how_do_you_avoid_downtime_in_a_5_or_6_player_game/

December 23, 2016/ Cardboard Edison/
theory

Cardboard Edison

December 23, 2016 December 23, 2016/ Cardboard Edison

Advice for aspiring board game designers with limited mobility:

https://www.reddit.com/r/tabletopgamedesign/comments/5jgctx/board_game_design_as_someone_that_isless_than/

December 23, 2016/ Cardboard Edison/
process

Cardboard Edison

December 23, 2016 December 23, 2016/ Cardboard Edison

Advice for managing projects of different scopes (audio):

http://cardboardarchitects.libsyn.com/episode-66-design-scope

December 23, 2016/ Cardboard Edison/
process, playtesting

Cardboard Edison

December 16, 2016 December 16, 2016/ Cardboard Edison
“Most designer / publisher interactions do not result in a signed game. So concentrate on professional, positive experiences.”
— Ben Pinchback
December 16, 2016/ Cardboard Edison/
licensing

Cardboard Edison

December 15, 2016 December 15, 2016/ Cardboard Edison
Adam Wyse and Joey Vigour join the crew to chat about why we make games. Is it for love or money? Or the love of money? Find out today!

Making money in the board game industry (video)

December 15, 2016/ Cardboard Edison/
industry

Cardboard Edison

December 15, 2016 December 15, 2016/ Cardboard Edison

Tips for creating a more usable print-and-play file:

https://boardgamegeek.com/thread/1689874/pnp-file-design-guide-or-suggestions

December 15, 2016/ Cardboard Edison/
prototyping

Cardboard Edison

December 15, 2016 December 15, 2016/ Cardboard Edison
In this episode of Board Game Design Time, Chris talks about some questions you can ask yourself when you're stuck with game designer's block! To read the blog post this video was based off of, head here: http://www.onethousandxp.com

Advice for getting through designer's block (video)

December 15, 2016/ Cardboard Edison/
process

Cardboard Edison

December 15, 2016 December 15, 2016/ Cardboard Edison

The difference between a "scientific method" approach to playtesting versus guessing and checking:

http://pulsiphergamedesign.blogspot.com/2016/12/are-you-designing-game-or-throwing-one.html

December 15, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

December 15, 2016 December 15, 2016/ Cardboard Edison
A little something different this episode! Here's an overview of scoring tracks and when they're best used for different types of games. If you have any questions or comments, feel free to ask! Thanks so much! Find more info and assets at patreon.com/danielsolis

Advice for designing scoring tracks (video)

December 15, 2016/ Cardboard Edison/
prototyping

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

71 ways to become a better game designer:

http://www.boardgamedesignlab.com/71-ways-to-become-a-better-game-designer

December 14, 2016/ Cardboard Edison/
process, playtesting, prototyping, licensing, theory, industry

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison
Today we talk with Amber Cook and Matt Fantastic about personal branding!

Advice for branding yourself in the board game industry (video)

December 14, 2016/ Cardboard Edison/
industry

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

How to turn an idea for a mechanism into a game (audio):

https://www.buzzsprout.com/48513/451085-episode-25-turning-a-mechanism-into-a-game

December 14, 2016/ Cardboard Edison/
process, theory, podcasts

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

T.C. Petty III on getting started in design, researching design theory, joining the community and more (audio):

http://boardgameuniversity.libsyn.com/board-game-university-episode-47-tc-petty-iii

December 14, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

What makes a game replayable? (audio)

http://thedieispodcast.libsyn.com/episode-99b-replayability

December 14, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

Advice for avoiding publishing failures (audio):

http://nerdfountain.libsyn.com/nerd-fountain-85-power-to-the-meeple-54-metatopia-2016-learning-from-and-preparing-for-failures-with-jeffrey-norman-bourbeau-mark-sierens-and-matt-fantastic

December 14, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

December 14, 2016 December 14, 2016/ Cardboard Edison

What makes a good social deduction game? Two podcasts discuss:

http://thegamecrafter.libsyn.com/social-deduction-games-with-the-game-crafter-episode-101

http://www.buildingthegamepodcast.com/2016/12/04/episode-236-play-the-player-and-solo-spying/

December 14, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

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