Advice for aspiring board game designers with limited mobility:
Advice for managing projects of different scopes (audio):
http://cardboardarchitects.libsyn.com/episode-66-design-scope
Tips for creating a more usable print-and-play file:
https://boardgamegeek.com/thread/1689874/pnp-file-design-guide-or-suggestions
The difference between a "scientific method" approach to playtesting versus guessing and checking:
http://pulsiphergamedesign.blogspot.com/2016/12/are-you-designing-game-or-throwing-one.html
71 ways to become a better game designer:
http://www.boardgamedesignlab.com/71-ways-to-become-a-better-game-designer
How to turn an idea for a mechanism into a game (audio):
https://www.buzzsprout.com/48513/451085-episode-25-turning-a-mechanism-into-a-game
T.C. Petty III on getting started in design, researching design theory, joining the community and more (audio):
http://boardgameuniversity.libsyn.com/board-game-university-episode-47-tc-petty-iii
What makes a good social deduction game? Two podcasts discuss:
http://thegamecrafter.libsyn.com/social-deduction-games-with-the-game-crafter-episode-101
http://www.buildingthegamepodcast.com/2016/12/04/episode-236-play-the-player-and-solo-spying/
Universal Basic Income Design Contest
Deadline: Feb. 1, 2017
Prizes: cash
https://boardgamegeek.com/thread/1689058/universal-basic-income-design-contest
Designing games for non-gamers:
http://jtreat.tumblr.com/post/154392186452/game-design-for-non-gamers
36th game design contest of Boulogne-Billancourt
Entries open Jan. 4, 2017. The first 100 will be accepted.
https://boardgamegeek.com/thread/1688590/game-design-contest-boulogne-billancourt
