Cardboard Edison's Favorite Tips & Resources - November 2016

This month's list of excellent board game design links features advice for getting started, explanations of how the industry works, reminders about what to focus on, and more.

featured:

process:

publishing:

industry:

theory:


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ADVISERS: Peter C. Hayward, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Stephen B Davies, Danica E., Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe

APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer

Designing for publication and designing to play with your friends are two completely different disciplines that require almost opposite mindsets. Start there, and your life/work choices will become abundantly clear.
— Eric Lang
Love what you do. Nothing else matters. If you’re not in love with your game, start something else. When you love your game enough, you’ll weather the pain of development and iteration because you KNOW you have to get it out there.
— Eric Lang
We’re all influenced by other games. The newer and hotter your influence, the more likely you’re parallel developing with hundreds worldwide.
— Eric Lang
Unless you know for sure that a suggestion isn’t going to pan out, then it’s worth doing due diligence and testing it out. You never know which decent-sounding suggestions will be right for the game, and which just won’t pan out, until you try them.
— Seth Jaffee