“Designing for publication and designing to play with your friends are two completely different disciplines that require almost opposite mindsets. Start there, and your life/work choices will become abundantly clear.”
— Eric Lang
“Love what you do. Nothing else matters. If you’re not in love with your game, start something else. When you love your game enough, you’ll weather the pain of development and iteration because you KNOW you have to get it out there.”
— Eric Lang
“Build your design process around play testing. Everything else is theorycraft.”
— Eric Lang
“We’re all influenced by other games. The newer and hotter your influence, the more likely you’re parallel developing with hundreds worldwide.”
— Eric Lang
“If a rule doesn’t add to the fun of the game, get rid of it.”
— Byron Collins
“Unless you know for sure that a suggestion isn’t going to pan out, then it’s worth doing due diligence and testing it out. You never know which decent-sounding suggestions will be right for the game, and which just won’t pan out, until you try them.”
— Seth Jaffee
“Designers, challenge yourself to streamline. Simplicity is harder than kitchen sink.”
— Byron Collins