“If a rule doesn’t add to the fun of the game, get rid of it.”
Tips for shipping a Kickstarter board game worldwide:
http://stonemaiergames.com/how-to-ship-stuff-worldwide-2016-edition/
Tips for attending a publisher speed dating event:
https://castledevblog.wordpress.com/2016/11/27/tips-on-publisher-speed-dating-and-pitches/
Ways of achieving the level and type of player interaction you want in your game:
https://www.reddit.com/r/tabletopgamedesign/comments/5efht6/player_interaction_and_its_importance/
Four approaches to starting a new design:
https://boardsandbarley.com/2016/11/23/different-approaches-to-game-design/
On bluffing games (audio):
http://passportgames.libsyn.com/bluffing-future-splotter-and-vertical-transportation
Analysis paralysis and how to reduce it in your designs (audio):
https://www.buzzsprout.com/48513/444304-episode-24-reducing-analysis-paralysis
Prototyping advice for new board game designers:
http://pixygamesuk.blogspot.com/2016/11/prototype-board-game-design-diy-special.html
How to ship a Kickstarter project on time (audio):
http://www.sirlin.net/posts/sirlin-on-game-design-ep-17-shipping-kickstarters-on-time
Thoughts on sources of tension in board games:
https://curiocardboard.wordpress.com/2016/11/17/tension-board-games/
