Cardboard Edison's Favorite Tips & Resources - October 2016

This month's roundup of our favorite board game design links includes a pair of interviews with self-published designers, some exciting uses for industry data, rulebook writing advice and more.

featured:

industry:

theory:

rules:

playtesting:

process:

  • “Try to understand the market space. From that, identify who will love your product (game). Optimize for them.” - Grant Rodiek

publishing:


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ADVISERS: Peter C. Hayward, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Matthew O’Malley, Marcel Perro

JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Stephen B Davies, Danica E., Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe

APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer, Smarter Backer

Whatever the players do the most in your game should be the most fun. Don’t relegate the best part to 5% of game time. Weave it throughout.
— Kevin Wilson