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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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theory
playtesting
prototyping
process
rules
licensing
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October 19, 2016 October 19, 2016/ Cardboard Edison

The 2016 Great Hook Contest

Pitch a game with a great "hook"

Deadline: Nov. 22, 2016

Prizes: playtesting services

http://coalitiongames.com/wordpress/2016/10/18/announcing-the-2016-great-hook-contest/

October 19, 2016/ Cardboard Edison/
contests

Cardboard Edison

October 19, 2016 October 19, 2016/ Cardboard Edison

Advice for coming up with new ideas and getting through roadblocks:

https://www.reddit.com/r/tabletopgamedesign/comments/585abb/whats_your_method_of_coming_up_with_new_ideas_and/

October 19, 2016/ Cardboard Edison/
process

Cardboard Edison

October 18, 2016 October 18, 2016/ Cardboard Edison

How to not waste playtests:

http://www.3dtotalgames.com/not-waste-playtests/

October 18, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

October 18, 2016 October 18, 2016/ Cardboard Edison

TC Petty III on designing games as art, for large groups and with player interaction in mind (audio):

http://cardboardarchitects.libsyn.com/designer-interview-tc-petty-iii

October 18, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 17, 2016 October 17, 2016/ Cardboard Edison
“Try to understand the market space. From that, identify who will love your product (game). Optimize for them.”
— Grant Rodiek
October 17, 2016/ Cardboard Edison/
process, industry

Cardboard Edison

October 17, 2016 October 17, 2016/ Cardboard Edison

Button Shy Nano Game Contest

Design a game with 1-9 cards

Submissions accepted Nov. 13-30, 2016

Prizes: $25 and possible publication

http://buttonshygames.com/pages/button-shy-nano-game-contest

October 17, 2016/ Cardboard Edison/
contests

Cardboard Edison

October 17, 2016 October 17, 2016/ Cardboard Edison

How endgame and win conditions can affect the player experience (audio):

http://ludology.libsyn.com/ludology-episode-138-hug-to-win

October 17, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 17, 2016 October 17, 2016/ Cardboard Edison

How are designers responsible for player behavior? (audio)

https://www.buzzsprout.com/48513/432482-episode-22-responsibility-for-player-behaviors-part-1

October 17, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 14, 2016 October 14, 2016/ Cardboard Edison

Jamey Stegmaier on starting a design, getting it to the table, game flow, brainstorming, making your ideas public, legacy games and more (audio):

http://cardboardarchitects.libsyn.com/designer-interview-jamey-stegmaier

October 14, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

October 14, 2016 October 14, 2016/ Cardboard Edison

Matt Riddle and Ben Pinchback on breaking into the industry, finding playtesters, working with publishers and more (audio):

https://tgikgamesblog.com/2016/10/14/board-game-university-44-matt-riddle-ben-pinchback/

October 14, 2016/ Cardboard Edison/
licensing, playtesting, podcasts

Cardboard Edison

October 14, 2016 October 14, 2016/ Cardboard Edison

A look at push-your-luck games (audio):

http://www.buildingthegamepodcast.com/2016/10/09/episode-228-hat-is-like-a-dice-game/

October 14, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 12, 2016 October 12, 2016/ Cardboard Edison

How to run a board game Kickstarter (audio):

https://www.buzzsprout.com/46339/429530-gen-con-panel-how-to-run-a-board-game-kickstarter

October 12, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

October 12, 2016 October 12, 2016/ Cardboard Edison
“The single biggest thing you can do to be more productive is to reduce the time between your playtests. Play your games a LOT.”
— Ben Pinchback
October 12, 2016/ Cardboard Edison/
process, playtesting

Cardboard Edison

October 07, 2016 October 07, 2016/ Cardboard Edison

Pros and cons of offering a local-pickup Kickstarter delivery option: 

 http://stonemaiergames.com/kickstarter-lesson-202-local-pickup/

October 07, 2016/ Cardboard Edison/
publishing

Cardboard Edison

October 07, 2016 October 07, 2016/ Cardboard Edison

A discussion of rulebooks from a user perspective (video)

October 07, 2016/ Cardboard Edison/
rules

Cardboard Edison

October 06, 2016 October 06, 2016/ Cardboard Edison

10 degrees of player interaction in board games (video)

October 06, 2016/ Cardboard Edison/
theory

Cardboard Edison

October 06, 2016 October 06, 2016/ Cardboard Edison

Four tips for forming a strong co-design partnership:

http://www.dancinggiantgames.com/blog/working-with-co-designerspartners

October 06, 2016/ Cardboard Edison/
process

Cardboard Edison

October 05, 2016 October 05, 2016/ Cardboard Edison

Advice for trimming your game's playtime:

http://www.bgdf.com/forum/game-creation/design-theory/dealing-playtime-when-creating-games

October 05, 2016/ Cardboard Edison/
theory

Cardboard Edison

October 04, 2016 October 04, 2016/ Cardboard Edison

The requirement for the October 2016 24-hour contest is "pasta":

https://boardgamegeek.com/thread/1648392/24-hour-contest-october-2016

October 04, 2016/ Cardboard Edison/
contests

Cardboard Edison

October 04, 2016 October 04, 2016/ Cardboard Edison

18 Card Microgame Contest 2016

Deadline: Dec. 3, 2016

https://boardgamegeek.com/thread/1648402/18-card-microgame-contest-2016

October 04, 2016/ Cardboard Edison/
contests

Cardboard Edison

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