Ways to cope with being overwhelmed or blocked in the game design process (audio):
“You’ll make a game and think you’ve nailed it the first time you write the rules. Then comes the real work, which can be exhausting, discouraging, confusing. But if you believe in your game, don’t be dismayed. Get it in front of people. Playtest it. Toss out what isn’t working, explore new ideas. Make something you love playing, and then enjoy what follows.”
The Bamboozle Brothers discuss their co-designing process on Ludology (audio):
http://ludology.libsyn.com/ludology-episode-134-theres-no-i-in-team
Using incentives to guide player behavior:
http://makethemplay.com/index.php/2016/08/18/guiding-your-players-incentives-in-board-game-design/
How to find a publisher for your designs (audio):
https://www.buzzsprout.com/48513/410558-episode-19-finding-a-publisher
The Game Design Round Table discusses bidding, card-making programs, abstract games, well-written rules, the Spiel des Jahres and more (audio):
http://thegamedesignroundtable.com/2016/08/11/episode-150-travel-catch-up-and-listener-mail/
Applying the scientific method to playtesting:
http://coalitiongames.com/wordpress/2016/08/16/scientific-method-in-iterative-playtesting/
Six ways to evaluate a game design (audio):
http://onboardgames.libsyn.com/obg-205-the-6-pillars-of-game-design
Chris Kirkman of Greater Than Games on game development, scouting games, working in a games company and more (audio):
http://ninjavspirates.libsyn.com/who-what-why-s14e07-game-companies-unite
How to make a quad-fold board:
https://boardsandbarley.com/2016/08/12/how-to-make-a-quad-fold-board/
