The requirement for the August 2016 24 Hour Contest is "wedding":
https://boardgamegeek.com/thread/1612782/24-hour-contest-august-2016
Tips & Resources for Board Game Designers
The requirement for the August 2016 24 Hour Contest is "wedding":
https://boardgamegeek.com/thread/1612782/24-hour-contest-august-2016
“It’s not enough to have a cool theme. It’s not enough to have cool mechanisms. Your game lives at the intersection of its theme and its mechanism.”
“Designers, never hesitate to kill your darlings. It might just make your game better.”
Types of player interaction:
http://www.leagueofgamemakers.com/game-elements-interaction/
Places to promote your board game online:
http://pixygamesuk.blogspot.com/2016/07/the-marketing-guide-links-to-market.html
A game designer's convention packing list:
http://www.leagueofgamemakers.com/a-game-designers-convention-packing-list/
10 ways to market your board game:
http://pixygamesuk.blogspot.com/2016/07/the-marketing-guide-10-ways-to-market.html
How to get people interested in playtesting your game--a Reddit tabletop game designers forum discussion:
A lengthy glossary of tabletop game mechanics:
https://www.reddit.com/r/tabletopgamedesign/comments/4tu27t/tabletop_game_mechanic_list/
Tips for recording the audio of playtesters' feedback:
When to introduce your game to the world--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1606181/how-and-when-do-you-introduce-your-game-world
5 tips for a productive playtest session:
http://boardgamegeek.com/thread/1606803/5-tips-productive-play-testing-session
Solo testing and getting your gaming group to play your prototype (video)
Getting a job in the board game industry (video)
What makes choices interesting or uninteresting:
http://makethemplay.com/index.php/2016/07/14/creating-interesting-choices-in-your-board-game/
Three types of game development sessions:
http://hyperbolegames.com/2016/07/13/three-development-sessions/
Hippodice Game Designer Competition 2017
Deadline: Oct. 20, 2016
Getting your game on Tabletop Simulator:
http://www.3dtotalgames.com/getting-game-tabletop-simulator/
Tips for using components from existing board games for your prototypes (audio):
https://www.buzzsprout.com/48513/399766-episode-18-harvesting-games
Notes on shipping and fulfillment for a Kickstarter board game:
http://stonemaiergames.com/shipping-innovations-by-level99-games/