Decision-first game design:
http://jtreat.tumblr.com/post/147004505072/decision-first-game-design
Tips & Resources for Board Game Designers
Decision-first game design:
http://jtreat.tumblr.com/post/147004505072/decision-first-game-design
This month, our roundup of favorite board game design links includes lots of lessons from a veteran of the industry, discussions about legal issues, scheduling and software for game makers, notes on life as a game designer, and more.
theory:
Lessons from 20 years of game design. Part 1, Part 2, Part 3.
How positive and negative feedback loops work in board games
Ways a board game can be broken (audio)
rules:
industry:
prototyping:
process:
playtesting:
licensing:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISER: Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Peter C. Hayward, Chris and Kathy Keane (The Drs. Keane), Matthew O’Malley, Marcel Perro
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
Legal and ethical considerations when recycling game mechanisms (audio):
Discussion of topics relevant to life as a game designer: making money, making art, making prototypes and more (audio):
http://thegamedesignroundtable.com/2016/06/28/episode-148-more-listener-mail/
A look at "push your luck" in games:
https://boardgamegeek.com/blogpost/55666/push-your-luck-games
What makes games fiddly and what to do about it (audio):
http://www.buildingthegamepodcast.com/2016/06/26/episode-213-fiddly-bits-and-breakfast-clubbing/
An overview of the economic concept of scarcity in board games:
http://makethemplay.com/index.php/2016/06/30/in-game-economics-scarcity/
July 2016 Game Design Showdown
Pitch a game that uses a timer in a creative way
Deadline: July 9, 2016
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-july-2016-times
The requirement for the July 2016 24-hour contest is "lunar landing":
https://boardgamegeek.com/thread/1599307/24-hour-contest-july-2016
A look at the core characteristics of the "pool builder" genre--deck builders, dice builders, etc.:
Pros and cons of player elimination and elimination of resources:
http://www.leagueofgamemakers.com/game-elements-elimination/
How to behave during a playtest:
http://www.dancinggiantgames.com/blog/leading-a-playtest-tips-and-tricks
An overview of legal topics of interest to game makers:
http://www.thecompanybard.com/tgc-061-zachary-strebeck-gaming-attorney-law/
Handling criticism after your game is released (at 30:00, with adult language):
https://infoperfected.com/2016/06/20/perfect-information-podcast-episode-19-stories-we-play/
Creating a production schedule for publishing a board game:
What to know before signing your first licensing contract:
http://boardgamesinsider.com/2016/06/episode-30-lawsuits-contracts-and-conventions/
See also: http://cardboardedison.com/reports/
Considerations when making a board game into a marketable product:
https://boardgamegeek.com/blogpost/55363/business-side-design
Ways of becoming--and staying--inspired in board game design:
https://www.buzzsprout.com/48513/390756-episode-17-inspiration
Six ways to improve your print-and-play files:
http://www.dancinggiantgames.com/blog/6-ways-to-improve-your-print-and-play
“If you feel in your gut something is there even with the smallest of idea, don’t stop pushing on it. Eventually the stars will align and it will come together.”