Creating a production schedule for publishing a board game:
What to know before signing your first licensing contract:
http://boardgamesinsider.com/2016/06/episode-30-lawsuits-contracts-and-conventions/
See also: http://cardboardedison.com/reports/
Considerations when making a board game into a marketable product:
https://boardgamegeek.com/blogpost/55363/business-side-design
Ways of becoming--and staying--inspired in board game design:
https://www.buzzsprout.com/48513/390756-episode-17-inspiration
Six ways to improve your print-and-play files:
http://www.dancinggiantgames.com/blog/6-ways-to-improve-your-print-and-play
How positive and negative feedback loops work in board games:
http://makethemplay.com/index.php/2016/05/25/in-game-economics-feedback-loops/
How to filter your ideas to ensure you're making your best design:
http://www.leagueofgamemakers.com/the-best-game-i-ever-designed/
How to build an audience as a board game designer:
https://www.reddit.com/r/tabletopgamedesign/comments/4o1wyz/building_an_audience_as_a_new_designer/
Tips for editing your rulebooks:
http://www.dancinggiantgames.com/blog/top-7-tips-when-editing-your-rulebook
9 sources of images and artwork for prototypes:
http://www.boardgamebuilders.com/news/2016/6/12/9-sources-of-images-and-artwork-for-game-prototypes
Advice for demoing your game for publishers:
http://www.buildingthegamepodcast.com/2016/06/12/episode-211-origins-prep-and-gas-giants/
A process for creating an automated opponent
http://lucidphoenix.blogspot.com/2016/06/creating-automated-opponents-aos-for.html
A rundown of the many image-software options available to board game designers:
http://thegamecrafter.libsyn.com/software-tools-with-the-game-crafter-episode-74
2016 Microgame Print and Play Contest
Deadline: July 31, 2016
Prizes: GeekGold
http://boardgamegeek.com/thread/1588201/2016-microgame-print-and-play-contest
