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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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June 22, 2016 June 22, 2016/ Cardboard Edison

Six ways to improve your print-and-play files:

http://www.dancinggiantgames.com/blog/6-ways-to-improve-your-print-and-play

June 22, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

June 22, 2016 June 22, 2016/ Cardboard Edison
“If you feel in your gut something is there even with the smallest of idea, don’t stop pushing on it. Eventually the stars will align and it will come together.”
— Joshua J. Mills
June 22, 2016/ Cardboard Edison/ /Source
process

Cardboard Edison

June 22, 2016 June 22, 2016/ Cardboard Edison

How positive and negative feedback loops work in board games:

http://makethemplay.com/index.php/2016/05/25/in-game-economics-feedback-loops/

June 22, 2016/ Cardboard Edison/
theory

Cardboard Edison

June 22, 2016 June 22, 2016/ Cardboard Edison

How to filter your ideas to ensure you're making your best design:

http://www.leagueofgamemakers.com/the-best-game-i-ever-designed/

June 22, 2016/ Cardboard Edison/
process, playtesting

Cardboard Edison

June 22, 2016 June 22, 2016/ Cardboard Edison
“It’s absolutely crucial to your design, at every stage, to slow down, take a step back, and look at your game with a critical eye. You need to find a way to take off the “designer goggles”.”
— Nat Levan
June 22, 2016/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

June 15, 2016 June 15, 2016/ Cardboard Edison

How to build an audience as a board game designer:

https://www.reddit.com/r/tabletopgamedesign/comments/4o1wyz/building_an_audience_as_a_new_designer/

June 15, 2016/ Cardboard Edison/
industry

Cardboard Edison

June 15, 2016 June 15, 2016/ Cardboard Edison

Tips for editing your rulebooks:

http://www.dancinggiantgames.com/blog/top-7-tips-when-editing-your-rulebook

June 15, 2016/ Cardboard Edison/
rules

Cardboard Edison

June 15, 2016 June 15, 2016/ Cardboard Edison

9 sources of images and artwork for prototypes:

http://www.boardgamebuilders.com/news/2016/6/12/9-sources-of-images-and-artwork-for-game-prototypes

June 15, 2016/ Cardboard Edison/
prototyping

Cardboard Edison

June 14, 2016 June 14, 2016/ Cardboard Edison

Tips for making a sell sheet:

http://piniboardgames.wix.com/bgpini#!This-is-how-we-do-it-board-game-sales-sheet/cmbz/575ff2680cf2c6c57263e7d1

June 14, 2016/ Cardboard Edison/
licensing

Cardboard Edison

June 13, 2016 June 13, 2016/ Cardboard Edison

Lessons from 20 years of game design:

Part 1: http://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-1-2016-05-30

Part 2: http://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-2-2016-06-06

Part 3: http://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-3-2016-06-13

June 13, 2016/ Cardboard Edison/
theory, process, playtesting

Cardboard Edison

June 13, 2016 June 13, 2016/ Cardboard Edison

Using situational value to engage players' decision-making:

http://www.3dtotalgames.com/situational-value/

June 13, 2016/ Cardboard Edison/
theory

Cardboard Edison

June 13, 2016 June 13, 2016/ Cardboard Edison

Advice for demoing your game for publishers:

http://www.buildingthegamepodcast.com/2016/06/12/episode-211-origins-prep-and-gas-giants/

June 13, 2016/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

June 10, 2016 June 10, 2016/ Cardboard Edison
“The difference between those who succeed with large creative projects and those who do not, is not talent, it’s stamina. To succeed you must stick to the project, once the creative rush is over and the boring part rears its ugly mug.”
— Morten Monrad Pedersen
June 10, 2016/ Cardboard Edison/
process

Cardboard Edison

June 09, 2016 June 09, 2016/ Cardboard Edison

A process for creating an automated opponent

http://lucidphoenix.blogspot.com/2016/06/creating-automated-opponents-aos-for.html

June 09, 2016/ Cardboard Edison/
theory

Cardboard Edison

June 09, 2016 June 09, 2016/ Cardboard Edison

A rundown of the many image-software options available to board game designers:

http://thegamecrafter.libsyn.com/software-tools-with-the-game-crafter-episode-74

June 09, 2016/ Cardboard Edison/
prototyping, podcasts

Cardboard Edison

June 08, 2016 June 08, 2016/ Cardboard Edison

2016 Microgame Print and Play Contest

Deadline: July 31, 2016

Prizes: GeekGold

http://boardgamegeek.com/thread/1588201/2016-microgame-print-and-play-contest

June 08, 2016/ Cardboard Edison/
contests

Cardboard Edison

June 08, 2016 June 08, 2016/ Cardboard Edison

Kickstarter 101: what to know before jumping into crowdfunding: 

http://www.genesisoflegend.com/2016/06/episode82/

June 08, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

June 08, 2016 June 08, 2016/ Cardboard Edison

Looking at the cost--in time and money--of designing a board game:

http://danielsolisblog.blogspot.com/2016/06/designing-job-part-1-what-does-game.html

June 08, 2016/ Cardboard Edison/
process, industry

Cardboard Edison

June 08, 2016 June 08, 2016/ Cardboard Edison

Considering the "random market" mechanism:

https://oakleafgames.wordpress.com/2016/06/07/the-turn-of-the-cards/

June 08, 2016/ Cardboard Edison/
theory

Cardboard Edison

June 07, 2016 June 07, 2016/ Cardboard Edison

Good and bad examples of rulebook writing: order of operations, assertive word choice and properly grouping information:

http://www.dancinggiantgames.com/blog/rulebook-writing-the-good-and-the-bad

June 07, 2016/ Cardboard Edison/
rules

Cardboard Edison

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