Six ways to improve your print-and-play files:
http://www.dancinggiantgames.com/blog/6-ways-to-improve-your-print-and-play
Tips & Resources for Board Game Designers
Six ways to improve your print-and-play files:
http://www.dancinggiantgames.com/blog/6-ways-to-improve-your-print-and-play
“If you feel in your gut something is there even with the smallest of idea, don’t stop pushing on it. Eventually the stars will align and it will come together.”
How positive and negative feedback loops work in board games:
http://makethemplay.com/index.php/2016/05/25/in-game-economics-feedback-loops/
How to filter your ideas to ensure you're making your best design:
http://www.leagueofgamemakers.com/the-best-game-i-ever-designed/
“It’s absolutely crucial to your design, at every stage, to slow down, take a step back, and look at your game with a critical eye. You need to find a way to take off the “designer goggles”.”
How to build an audience as a board game designer:
https://www.reddit.com/r/tabletopgamedesign/comments/4o1wyz/building_an_audience_as_a_new_designer/
Tips for editing your rulebooks:
http://www.dancinggiantgames.com/blog/top-7-tips-when-editing-your-rulebook
9 sources of images and artwork for prototypes:
http://www.boardgamebuilders.com/news/2016/6/12/9-sources-of-images-and-artwork-for-game-prototypes
Tips for making a sell sheet:
Lessons from 20 years of game design:
Using situational value to engage players' decision-making:
Advice for demoing your game for publishers:
http://www.buildingthegamepodcast.com/2016/06/12/episode-211-origins-prep-and-gas-giants/
“The difference between those who succeed with large creative projects and those who do not, is not talent, it’s stamina. To succeed you must stick to the project, once the creative rush is over and the boring part rears its ugly mug.”
A process for creating an automated opponent
http://lucidphoenix.blogspot.com/2016/06/creating-automated-opponents-aos-for.html
A rundown of the many image-software options available to board game designers:
http://thegamecrafter.libsyn.com/software-tools-with-the-game-crafter-episode-74
2016 Microgame Print and Play Contest
Deadline: July 31, 2016
Prizes: GeekGold
http://boardgamegeek.com/thread/1588201/2016-microgame-print-and-play-contest
Kickstarter 101: what to know before jumping into crowdfunding:
Looking at the cost--in time and money--of designing a board game:
http://danielsolisblog.blogspot.com/2016/06/designing-job-part-1-what-does-game.html
Considering the "random market" mechanism:
https://oakleafgames.wordpress.com/2016/06/07/the-turn-of-the-cards/
Good and bad examples of rulebook writing: order of operations, assertive word choice and properly grouping information:
http://www.dancinggiantgames.com/blog/rulebook-writing-the-good-and-the-bad