Different methods of handling Kickstarter shipping and fulfillment--pros and cons:
https://collinsepicwargames.wordpress.com/2016/04/13/kickstarter-reward-shipping/
Tips & Resources for Board Game Designers
Different methods of handling Kickstarter shipping and fulfillment--pros and cons:
https://collinsepicwargames.wordpress.com/2016/04/13/kickstarter-reward-shipping/
2nd Iludo Board Game Design Contest
Deadline: May 21, 2016
Only 30 entries will be accepted
https://boardgamegeek.com/thread/1559581/2nd-iludo-board-game-design-contest
Chris Kirkman on the role of a board game developer:
https://infoperfected.com/2016/04/11/perfect-information-v-chris-kirkman/
Attending industry conventions: working with distributors, playtesting etiquette and more:
https://theactionpointspodcast.com/2016/04/12/victory-pointers-011-game-industry-conventions/
“Be your own worst critic. Kick your own game so everyone else sees the best part. Validate your own high expectations.”
“I think maturing as a game designer is when you can recognize that one of your own prototypes is no longer worth pursuing.”
Getting started with publishing: doing research, networking, finding art and more:
http://legalmovespodcast.com/2016/04/11/designing-games-as-a-blue-bearded-pirate-with-peter-hayward/
How to maximize your experience at a playtesting event:
10 more mistakes new designers make:
https://boardgame.business/2016/04/08/top-10-mistakes-new-designers-make-designer-perspective/
Preparing a budget for a board game project:
Subjects to study to become a better game designer:
http://hyperbolegames.com/2016/04/11/my-proposed-design-curriculum/
“Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.”
“Sometimes you can streamline too much and the soul is gone. It’s OK to just rewind and try something different to tweak your game.”
Sarah Reed on pitching to publishers when you can't attend conventions:
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-15-sarah-reed
Advice for running and participating in playtests:
http://www.buzzsprout.com/3256/369441-the-one-about-playtesting
Australian publisher Rule & Make on collaborating, focusing on the core, Kickstarting a publishing company, communicating with backers, taking backer suggestions, ideal player counts and building relationships:
A checklist for game designers:
Full checklist: http://cardboardedison.com/s/Ludology-Game-Design-Checklist.pdf
Part 1: http://ludology.libsyn.com/ludology-epiosde-123-check-up
Part 2: http://ludology.libsyn.com/ludology-episode-124-checking-it-twice
Part 3: http://ludology.libsyn.com/ludology-episode-125-checking-out
Ways to pay attention to accessibility in your game:
https://www.buzzsprout.com/48513/368417-episode-13-accessibility-in-game-design
April 2016 Game Design Showdown
Pitch a pure co-op that regulates the alpha-player problem
Deadline: April 9, 2016
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-april-2016-co-op-more-co-opted
“If your game only improves with every iteration, it’s my opinion that you haven’t iterated enough. Steps backward are necessary.”