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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
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    • More Games
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April 14, 2016 April 14, 2016/ Cardboard Edison

Chris Kirkman on the role of a board game developer:

https://infoperfected.com/2016/04/11/perfect-information-v-chris-kirkman/

April 14, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

April 14, 2016 April 14, 2016/ Cardboard Edison

Attending industry conventions: working with distributors, playtesting etiquette and more:

https://theactionpointspodcast.com/2016/04/12/victory-pointers-011-game-industry-conventions/

April 14, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 14, 2016 April 14, 2016/ Cardboard Edison
“Be your own worst critic. Kick your own game so everyone else sees the best part. Validate your own high expectations.”
— Grant Rodiek
April 14, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

April 14, 2016 April 14, 2016/ Cardboard Edison
“I think maturing as a game designer is when you can recognize that one of your own prototypes is no longer worth pursuing.”
— Byron Collins
April 14, 2016/ Cardboard Edison/
process

Cardboard Edison

April 13, 2016 April 13, 2016/ Cardboard Edison

Getting started with publishing: doing research, networking, finding art and more:

http://legalmovespodcast.com/2016/04/11/designing-games-as-a-blue-bearded-pirate-with-peter-hayward/

April 13, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 13, 2016 April 13, 2016/ Cardboard Edison

How to maximize your experience at a playtesting event:

http://hyperbolegames.com/2016/04/13/the-54-card-guild-12/

April 13, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

April 13, 2016 April 13, 2016/ Cardboard Edison

10 more mistakes new designers make:

https://boardgame.business/2016/04/08/top-10-mistakes-new-designers-make-designer-perspective/

April 13, 2016/ Cardboard Edison/
industry, process, theory, podcasts

Cardboard Edison

April 12, 2016 April 12, 2016/ Cardboard Edison

Preparing a budget for a board game project:

http://www.jefftidball.com/posts/budget-game-projects-well

April 12, 2016/ Cardboard Edison/
publishing

Cardboard Edison

April 12, 2016 April 12, 2016/ Cardboard Edison

Subjects to study to become a better game designer: 

 http://hyperbolegames.com/2016/04/11/my-proposed-design-curriculum/

April 12, 2016/ Cardboard Edison/
process

Cardboard Edison

April 11, 2016 April 11, 2016/ Cardboard Edison
“Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.”
— Ben Pinchback
April 11, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

April 11, 2016 April 11, 2016/ Cardboard Edison
“Sometimes you can streamline too much and the soul is gone. It’s OK to just rewind and try something different to tweak your game.”
— Peter Gousis
April 11, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

April 06, 2016 April 06, 2016/ Cardboard Edison

Sarah Reed on pitching to publishers when you can't attend conventions:

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-15-sarah-reed

April 06, 2016/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

April 06, 2016 April 06, 2016/ Cardboard Edison

Advice for running and participating in playtests:

http://www.buzzsprout.com/3256/369441-the-one-about-playtesting

April 06, 2016/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

April 04, 2016 April 04, 2016/ Cardboard Edison

Australian publisher Rule & Make on collaborating, focusing on the core, Kickstarting a publishing company, communicating with backers, taking backer suggestions, ideal player counts and building relationships:

http://theactionpointspodcast.com/2016/04/02/victory-pointers-010-kickstarting-publishing-with-allen-chang-and-alistair-kearney/

April 04, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 04, 2016 April 04, 2016/ Cardboard Edison

A checklist for game designers:

Full checklist: http://cardboardedison.com/s/Ludology-Game-Design-Checklist.pdf

Part 1: http://ludology.libsyn.com/ludology-epiosde-123-check-up

Part 2: http://ludology.libsyn.com/ludology-episode-124-checking-it-twice

Part 3: http://ludology.libsyn.com/ludology-episode-125-checking-out

April 04, 2016/ Cardboard Edison/
theory, process, publishing, industry, podcasts

Cardboard Edison

April 04, 2016 April 04, 2016/ Cardboard Edison

Ways to pay attention to accessibility in your game:

https://www.buzzsprout.com/48513/368417-episode-13-accessibility-in-game-design

April 04, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

April 03, 2016 April 03, 2016/ Cardboard Edison

April 2016 Game Design Showdown

Pitch a pure co-op that regulates the alpha-player problem

Deadline: April 9, 2016

http://www.bgdf.com/forum/game-design/game-design-showdown/gds-april-2016-co-op-more-co-opted

April 03, 2016/ Cardboard Edison/
contests

Cardboard Edison

April 03, 2016 April 03, 2016/ Cardboard Edison
“If your game only improves with every iteration, it’s my opinion that you haven’t iterated enough. Steps backward are necessary.”
— Eric Lang
April 03, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

April 02, 2016 April 02, 2016/ Cardboard Edison

“The Power Broker”: A Game Design Competition

Adapt Robert Caro's biography of urban planner Robert Moses into a game

Register by April 29, 2016. Submissions due by July 29, 2016.

Prizes: cash

https://medium.com/@timhwang/the-power-broker-a-game-design-competition-5eb4ff1f8146#.m9hk35xq9

April 02, 2016/ Cardboard Edison/
contests

Cardboard Edison

April 01, 2016 April 01, 2016/ Cardboard Edison

The requirement for the April 2016 24 Hour Contest is "Atlantis":

https://boardgamegeek.com/thread/1552593/24-hour-contest-april-2016

April 01, 2016/ Cardboard Edison/
contests

Cardboard Edison

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