“Be your own worst critic. Kick your own game so everyone else sees the best part. Validate your own high expectations.”
— Grant Rodiek
“I think maturing as a game designer is when you can recognize that one of your own prototypes is no longer worth pursuing.”
— Byron Collins
“Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.”
— Ben Pinchback
“Sometimes you can streamline too much and the soul is gone. It’s OK to just rewind and try something different to tweak your game.”
— Peter Gousis
“If your game only improves with every iteration, it’s my opinion that you haven’t iterated enough. Steps backward are necessary.”
— Eric Lang