“I think maturing as a game designer is when you can recognize that one of your own prototypes is no longer worth pursuing.”
Getting started with publishing: doing research, networking, finding art and more:
http://legalmovespodcast.com/2016/04/11/designing-games-as-a-blue-bearded-pirate-with-peter-hayward/
10 more mistakes new designers make:
https://boardgame.business/2016/04/08/top-10-mistakes-new-designers-make-designer-perspective/
Subjects to study to become a better game designer:
http://hyperbolegames.com/2016/04/11/my-proposed-design-curriculum/
Sarah Reed on pitching to publishers when you can't attend conventions:
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-15-sarah-reed
Advice for running and participating in playtests:
http://www.buzzsprout.com/3256/369441-the-one-about-playtesting
A checklist for game designers:
Full checklist: http://cardboardedison.com/s/Ludology-Game-Design-Checklist.pdf
Part 1: http://ludology.libsyn.com/ludology-epiosde-123-check-up
Part 2: http://ludology.libsyn.com/ludology-episode-124-checking-it-twice
Part 3: http://ludology.libsyn.com/ludology-episode-125-checking-out
Ways to pay attention to accessibility in your game:
https://www.buzzsprout.com/48513/368417-episode-13-accessibility-in-game-design
April 2016 Game Design Showdown
Pitch a pure co-op that regulates the alpha-player problem
Deadline: April 9, 2016
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-april-2016-co-op-more-co-opted
“The Power Broker”: A Game Design Competition
Adapt Robert Caro's biography of urban planner Robert Moses into a game
Register by April 29, 2016. Submissions due by July 29, 2016.
Prizes: cash
https://medium.com/@timhwang/the-power-broker-a-game-design-competition-5eb4ff1f8146#.m9hk35xq9
The requirement for the April 2016 24 Hour Contest is "Atlantis":
https://boardgamegeek.com/thread/1552593/24-hour-contest-april-2016
What should be in a sell sheet:
https://oakleafgames.wordpress.com/2016/03/31/sell-sell-sell/
Cardboard Edison's Favorite Tips & Resources - March 2016
/This month, our roundup of favorite board game design links includes goals to strive for and mistakes to avoid, real-world playtesting advice, a new interview about a classic game, and more.
featured:
theory:
process:
playtesting:
publishing:
licensing:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Marcus Ross, Sean Rumble, Diane Sauer
