I think maturing as a game designer is when you can recognize that one of your own prototypes is no longer worth pursuing.
— Byron Collins
Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.
— Ben Pinchback
Sometimes you can streamline too much and the soul is gone. It’s OK to just rewind and try something different to tweak your game.
— Peter Gousis
If your game only improves with every iteration, it’s my opinion that you haven’t iterated enough. Steps backward are necessary.
— Eric Lang

Cardboard Edison's Favorite Tips & Resources - March 2016


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SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo  

JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro, Matt Wolfe

APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Marcus Ross, Sean Rumble, Diane Sauer