10 more mistakes new designers make:
https://boardgame.business/2016/04/08/top-10-mistakes-new-designers-make-designer-perspective/
Tips & Resources for Board Game Designers
10 more mistakes new designers make:
https://boardgame.business/2016/04/08/top-10-mistakes-new-designers-make-designer-perspective/
Preparing a budget for a board game project:
Subjects to study to become a better game designer:
http://hyperbolegames.com/2016/04/11/my-proposed-design-curriculum/
“Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.”
“Sometimes you can streamline too much and the soul is gone. It’s OK to just rewind and try something different to tweak your game.”
Sarah Reed on pitching to publishers when you can't attend conventions:
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-15-sarah-reed
Advice for running and participating in playtests:
http://www.buzzsprout.com/3256/369441-the-one-about-playtesting
Australian publisher Rule & Make on collaborating, focusing on the core, Kickstarting a publishing company, communicating with backers, taking backer suggestions, ideal player counts and building relationships:
A checklist for game designers:
Full checklist: http://cardboardedison.com/s/Ludology-Game-Design-Checklist.pdf
Part 1: http://ludology.libsyn.com/ludology-epiosde-123-check-up
Part 2: http://ludology.libsyn.com/ludology-episode-124-checking-it-twice
Part 3: http://ludology.libsyn.com/ludology-episode-125-checking-out
Ways to pay attention to accessibility in your game:
https://www.buzzsprout.com/48513/368417-episode-13-accessibility-in-game-design
April 2016 Game Design Showdown
Pitch a pure co-op that regulates the alpha-player problem
Deadline: April 9, 2016
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-april-2016-co-op-more-co-opted
“If your game only improves with every iteration, it’s my opinion that you haven’t iterated enough. Steps backward are necessary.”
“The Power Broker”: A Game Design Competition
Adapt Robert Caro's biography of urban planner Robert Moses into a game
Register by April 29, 2016. Submissions due by July 29, 2016.
Prizes: cash
https://medium.com/@timhwang/the-power-broker-a-game-design-competition-5eb4ff1f8146#.m9hk35xq9
The requirement for the April 2016 24 Hour Contest is "Atlantis":
https://boardgamegeek.com/thread/1552593/24-hour-contest-april-2016
What should be in a sell sheet:
https://oakleafgames.wordpress.com/2016/03/31/sell-sell-sell/
This month, our roundup of favorite board game design links includes goals to strive for and mistakes to avoid, real-world playtesting advice, a new interview about a classic game, and more.
featured:
theory:
process:
playtesting:
publishing:
licensing:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Marcus Ross, Sean Rumble, Diane Sauer
Best (and worst) practices for writing rulebooks:
Project-management advice for tabletop game producers:
http://www.genesisoflegend.com/2016/03/episode-77-project-budgeting-for-tabletop-games/
When considering playtest feedback, treat the problem, not the symptom:
http://sedjtroll.blogspot.com/2016/03/treat-problem-not-symptom.html
Examples of simple rules that make a game's core mechanism shine:
https://boardgamegeek.com/geeklist/207047/mechanism-makes-game