Ways to strengthen the playfulness of your designs:
http://hyperbolegames.com/2016/02/29/the-importance-of-play/
Tips & Resources for Board Game Designers
Ways to strengthen the playfulness of your designs:
http://hyperbolegames.com/2016/02/29/the-importance-of-play/
How to respond when someone compares your design to another game:
“Tension is like power for your game. You need some to keep it running, but too much will burn out your circuit / frustrate your players.”
Considering a game's depth when designing
How to approach reviewers about a Kickstarter board game:
https://boardgamegeek.com/blogpost/51471/how-not-drive-reviewers-away-kickstarter
Cash flow for a Kickstarter board game publisher:
http://blog.foxtrotgames.com/2016/02/24/kickstarter-cash-flow-profit/
Ways of implementing variable turn order in a worker placement game:
http://www.bgdf.com/forum/game-creation/mechanics/worker-placement-and-variable-turn-order
Keeping track of your game designs:
https://oakleafgames.wordpress.com/2016/02/24/organizing-my-designs/
Copyable spreadsheet: https://docs.google.com/spreadsheets/d/1R94PRs2ypGiB3c08mhUgJmpr-4uOTubn-5xDe2KpvyM/edit#gid=0
Pointers for attending a publisher speed dating event:
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-12
Advice for getting started with a game design and overcoming early obstacles:
http://www.justingary.com/getting-started-and-overcoming-obstacles/
“New game designers, learn what’s out there. No time to play them all? At *least* find the videos or rules PDFs.”
Hooks: what they are, how to find them and how many a board game design needs:
https://www.buzzsprout.com/48513/354899-episode-11-hooks-in-game-designs
Evan Derrick joins the Building the Game podcast to discuss graphic design in games:
http://www.buildingthegamepodcast.com/2016/02/21/episode-195-evan-derrick-and-graphic-design/
What to consider when coming up with a title for your game:
http://ludology.libsyn.com/ludology-episode-122-the-name-of-the-game
Analyzing win conditions: what to measure, how to measure it, and when to measure it:
Advice for adding rewards in the middle of a Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-175-adding-new-rewards-during-a-campaign/
Ways of analyzing a game design according to various measures, including player choice, ease of learning, gameplay variety, originality, interaction and more:
http://nerdstable.blogspot.com/2016/02/a-rubric-for-game-design.html
Tips for finding and working with a board game artist:
http://www.leagueofgamemakers.com/4-tips-for-finding-the-perfect-board-game-artist/
“You have to love the process of designing games to be a successful game designer. You can’t be only in it for the outcomes.”
“If you’re adding additional mechanisms to compensate for a mechanism that isn’t working, maybe you need to rethink that core mechanism. Don’t patch the bad idea, remove the bad idea.”