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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
    • Cobras
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    • More Games
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process
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February 26, 2016 February 26, 2016/ Cardboard Edison

How to approach reviewers about a Kickstarter board game:

https://boardgamegeek.com/blogpost/51471/how-not-drive-reviewers-away-kickstarter

February 26, 2016/ Cardboard Edison/
publishing

Cardboard Edison

February 26, 2016 February 26, 2016/ Cardboard Edison

Cash flow for a Kickstarter board game publisher:

http://blog.foxtrotgames.com/2016/02/24/kickstarter-cash-flow-profit/

February 26, 2016/ Cardboard Edison/
publishing

Cardboard Edison

February 26, 2016 February 26, 2016/ Cardboard Edison

Ways of implementing variable turn order in a worker placement game:

http://www.bgdf.com/forum/game-creation/mechanics/worker-placement-and-variable-turn-order

February 26, 2016/ Cardboard Edison/
theory

Cardboard Edison

February 25, 2016 February 25, 2016/ Cardboard Edison

Keeping track of your game designs:

https://oakleafgames.wordpress.com/2016/02/24/organizing-my-designs/

Copyable spreadsheet: https://docs.google.com/spreadsheets/d/1R94PRs2ypGiB3c08mhUgJmpr-4uOTubn-5xDe2KpvyM/edit#gid=0

February 25, 2016/ Cardboard Edison/
process

Cardboard Edison

February 24, 2016 February 24, 2016/ Cardboard Edison

Pointers for attending a publisher speed dating event:

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-12

February 24, 2016/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

February 24, 2016 February 24, 2016/ Cardboard Edison

Advice for getting started with a game design and overcoming early obstacles: 

 http://www.justingary.com/getting-started-and-overcoming-obstacles/

February 24, 2016/ Cardboard Edison/
process

Cardboard Edison

February 23, 2016 February 23, 2016/ Cardboard Edison
“New game designers, learn what’s out there. No time to play them all? At *least* find the videos or rules PDFs.”
— Daniel Solis
February 23, 2016/ Cardboard Edison/
process

Cardboard Edison

February 22, 2016 February 22, 2016/ Cardboard Edison

Hooks: what they are, how to find them and how many a board game design needs:

https://www.buzzsprout.com/48513/354899-episode-11-hooks-in-game-designs

February 22, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

February 22, 2016 February 22, 2016/ Cardboard Edison

Evan Derrick joins the Building the Game podcast to discuss graphic design in games:

http://www.buildingthegamepodcast.com/2016/02/21/episode-195-evan-derrick-and-graphic-design/

February 22, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

February 22, 2016 February 22, 2016/ Cardboard Edison

What to consider when coming up with a title for your game:

http://ludology.libsyn.com/ludology-episode-122-the-name-of-the-game

February 22, 2016/ Cardboard Edison/
industry

Cardboard Edison

February 19, 2016 February 19, 2016/ Cardboard Edison

Analyzing win conditions: what to measure, how to measure it, and when to measure it:

https://oakleafgames.wordpress.com/2016/02/18/how-to-win/

February 19, 2016/ Cardboard Edison/
theory

Cardboard Edison

February 19, 2016 February 19, 2016/ Cardboard Edison

Advice for adding rewards in the middle of a Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-175-adding-new-rewards-during-a-campaign/

February 19, 2016/ Cardboard Edison/
publishing

Cardboard Edison

February 18, 2016 February 18, 2016/ Cardboard Edison

Ways of analyzing a game design according to various measures, including player choice, ease of learning, gameplay variety, originality, interaction and more:

http://nerdstable.blogspot.com/2016/02/a-rubric-for-game-design.html

February 18, 2016/ Cardboard Edison/
theory

Cardboard Edison

February 18, 2016 February 18, 2016/ Cardboard Edison

Tips for finding and working with a board game artist:

http://www.leagueofgamemakers.com/4-tips-for-finding-the-perfect-board-game-artist/

February 18, 2016/ Cardboard Edison/
publishing

Cardboard Edison

February 18, 2016 February 18, 2016/ Cardboard Edison
“You have to love the process of designing games to be a successful game designer. You can’t be only in it for the outcomes.”
— Matt Wolfe
February 18, 2016/ Cardboard Edison/
process

Cardboard Edison

February 18, 2016 February 18, 2016/ Cardboard Edison
“If you’re adding additional mechanisms to compensate for a mechanism that isn’t working, maybe you need to rethink that core mechanism. Don’t patch the bad idea, remove the bad idea.”
— Grant Rodiek
February 18, 2016/ Cardboard Edison/ /Source
theory

Cardboard Edison

February 17, 2016 February 17, 2016/ Cardboard Edison
“When designing you should play your game as little as possible to learn as much as possible. Watching people play is very valuable.”
— Jon Gilmour
February 17, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

February 16, 2016 February 16, 2016/ Cardboard Edison

Building tone, mood and pressure into a game design:

http://www.buildingthegamepodcast.com/2016/02/14/episode-194-tone-mood-and-pressure/

February 16, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

February 16, 2016 February 16, 2016/ Cardboard Edison

The Cardboard Architects podcast on things you should know and do before planning a Kickstarter campaign:

http://cardboardarchitects.libsyn.com/designer-interview-jeff-saidek-joey-vigour

February 16, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

February 16, 2016 February 16, 2016/ Cardboard Edison

The benefits of uncertainty in games, and how to use it well:

http://www.leagueofgamemakers.com/game-elements-uncertainty/

February 16, 2016/ Cardboard Edison/
theory

Cardboard Edison

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