“New game designers, learn what’s out there. No time to play them all? At *least* find the videos or rules PDFs.”
Hooks: what they are, how to find them and how many a board game design needs:
https://www.buzzsprout.com/48513/354899-episode-11-hooks-in-game-designs
Evan Derrick joins the Building the Game podcast to discuss graphic design in games:
http://www.buildingthegamepodcast.com/2016/02/21/episode-195-evan-derrick-and-graphic-design/
What to consider when coming up with a title for your game:
http://ludology.libsyn.com/ludology-episode-122-the-name-of-the-game
Advice for adding rewards in the middle of a Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-175-adding-new-rewards-during-a-campaign/
Ways of analyzing a game design according to various measures, including player choice, ease of learning, gameplay variety, originality, interaction and more:
http://nerdstable.blogspot.com/2016/02/a-rubric-for-game-design.html
Tips for finding and working with a board game artist:
http://www.leagueofgamemakers.com/4-tips-for-finding-the-perfect-board-game-artist/
Building tone, mood and pressure into a game design:
http://www.buildingthegamepodcast.com/2016/02/14/episode-194-tone-mood-and-pressure/
The Cardboard Architects podcast on things you should know and do before planning a Kickstarter campaign:
http://cardboardarchitects.libsyn.com/designer-interview-jeff-saidek-joey-vigour
The benefits of uncertainty in games, and how to use it well:
http://www.leagueofgamemakers.com/game-elements-uncertainty/
