Hooks: what they are, how to find them and how many a board game design needs:
https://www.buzzsprout.com/48513/354899-episode-11-hooks-in-game-designs
Tips & Resources for Board Game Designers
Hooks: what they are, how to find them and how many a board game design needs:
https://www.buzzsprout.com/48513/354899-episode-11-hooks-in-game-designs
Evan Derrick joins the Building the Game podcast to discuss graphic design in games:
http://www.buildingthegamepodcast.com/2016/02/21/episode-195-evan-derrick-and-graphic-design/
What to consider when coming up with a title for your game:
http://ludology.libsyn.com/ludology-episode-122-the-name-of-the-game
Analyzing win conditions: what to measure, how to measure it, and when to measure it:
Advice for adding rewards in the middle of a Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-175-adding-new-rewards-during-a-campaign/
Ways of analyzing a game design according to various measures, including player choice, ease of learning, gameplay variety, originality, interaction and more:
http://nerdstable.blogspot.com/2016/02/a-rubric-for-game-design.html
Tips for finding and working with a board game artist:
http://www.leagueofgamemakers.com/4-tips-for-finding-the-perfect-board-game-artist/
“You have to love the process of designing games to be a successful game designer. You can’t be only in it for the outcomes.”
“If you’re adding additional mechanisms to compensate for a mechanism that isn’t working, maybe you need to rethink that core mechanism. Don’t patch the bad idea, remove the bad idea.”
“When designing you should play your game as little as possible to learn as much as possible. Watching people play is very valuable.”
Building tone, mood and pressure into a game design:
http://www.buildingthegamepodcast.com/2016/02/14/episode-194-tone-mood-and-pressure/
The Cardboard Architects podcast on things you should know and do before planning a Kickstarter campaign:
http://cardboardarchitects.libsyn.com/designer-interview-jeff-saidek-joey-vigour
The benefits of uncertainty in games, and how to use it well:
http://www.leagueofgamemakers.com/game-elements-uncertainty/
Two ways of measuring player interaction:
How to determine whether your early-stage design is worth continuing:
Plateau d’Or 2016, the Quebec board game design contest
Deadline: April 8, 2016
The Indie Board Games panel at PAX South 2016 has information for new publishers and designers working with publishers
Steps to publish a game: setting a Kickstarter goal, finding a manufacturer, picking a fulfillment partner, calculating costs, selling into retail and more:
Applying the MDA framework (Mechanics, Dynamics, Aesthetics) to board games
Good catchup mechanisms--a Reddit tabletop design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/451vzc/good_comeback_mechanisms/