“Make sure you know where you want your game to go before you start working on it. Who is your audience? What is the feel you want?”
How setting the right MSRP affects your cash flow:
http://blog.foxtrotgames.com/2016/02/05/distribution-cash-flow-profit/
2016 Two-Player PnP Game Design Contest
Deadline: May 5, 2016
Prizes: gift card and GeekGold
https://boardgamegeek.com/thread/1520550/2016-2-player-pnp-design-contest
How to use a game's box to attract players who want the type of fun your game offers:
http://www.leagueofgamemakers.com/the-right-type-of-fun-for-your-game/
A wide-ranging discussion of playtesting: finding players, gathering feedback, blind testing and more:
https://www.buzzsprout.com/48513/348935-episode-10-playtesting
Randy Hoyt of Foxtrot Games on working with a publisher from pitch through production:
http://cardboardarchitects.libsyn.com/publisher-interview-randy-hoyt
Cardboard Edison's Favorite Tips & Resources - January 2016
/This month, our roundup of favorite board game design links includes deep looks at some thorny design problems, an important question you probably didn't ask your playtesters, a peek inside one publisher's thought process when evaluating a game, and more.
featured:
theory:
playtesting:
The Meeple Syrup show on painful playtests--and why they're necessary (video)
Why you should ask playtesters, "How did the game make you feel?"
process:
licensing:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Marcus Ross, Diane Sauer, Steven Tu
The requirement for the February 2016 24-hour contest is "beverage":
https://boardgamegeek.com/thread/1517867/24-hour-contest-february-2016
What goes on the back of the box: legal requirements, barcodes, play time, credits and more:
http://theforbiddenlimb.libsyn.com/the-perfect-box-back-ep-33
February 2016 Game Design Showdown
Pitch a game with cyclical values where "lowest beats highest"
Deadline: Feb. 8, 2016
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-february-2016-circle-now-complete
Prototyping tricks from the Building the Game podcast:
http://www.buildingthegamepodcast.com/2016/01/31/proto-processing-and-the-astrogate/
How to choose and use fonts for a board game or prototype:
http://www.leagueofgamemakers.com/what-the-font-type-tips-for-board-game-designers/
