The roles of math and feelings in game design:
Geoff Engelstein on breaking into the industry, co-designing, podcasts and more:
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-10
How various games have addressed the "runaway leader" problem:
https://boardgamegeek.com/geeklist/204332/compendium-solutions-rich-gets-richer-runaway-lead
Ways of generating gameplay that's engaging in the abstract but that also build interesting narratives:
http://www.3dtotalgames.com/story-vs-mechanics/
Blunt advice for entering game design contests:
http://www.buildingthegamepodcast.com/2016/01/24/episode-191-contest-woes-and-drafting-drafters/
What makes a game high- or low-ranked on BoardGameGeek:
http://meeplezone.com/2016/01/21/what-makes-a-high-ranked-game-data-mining-bgg/
What game mechanisms have the biggest effect on BoardGameGeek ratings?
http://www.ludometrica.org/highly-rated-mechanics-and-other-determinants-of-rating/
Korea Boardgames Design Contest
Deadline: April 1, 2016
Prizes: cash and publication
http://boardgamegeek.com/thread/1509434/kbg-design-contest-2016
