“Make sure you’re having fun. If you’re not enjoying the game you’re designing, and the development process that it takes, then it’s pretty difficult to expect others to buy into it. If it’s fun for you, keep at it. If not, perhaps try something else.”
David Short on designing within constraints, knowing your audience, balancing games, making prototypes, questions for playtesters, and more:
http://theinquisitivemeeple.com/2015/12/21/designing-meeples-with-david-short/
[game mechanic]: The [game mechanic] Game Contest
For games in which the title and the core mechanic are the same
Deadline: Jan. 18, 2016
Prize: publication by Greater Than Games
https://greaterthangames.com/content/a-new-game-design-contest
Bruno Cathala on the design process, taking playtest feedback, co-designing, expansions and more:
http://ninjavspirates.libsyn.com/s12e04-design-thoughts-from-across-an-ocean
Zev Shlasinger on founding and running a company, working with a publisher and more:
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-7
Lots of advice for writing rules: where to start, clarity and readability, game terms, examples, repetition, pronouns and more:
http://theinquisitivemeeple.com/2015/12/16/designing-meeples-talks-writing-rulebooks/
Three designers offer advice for making a better prototype:
http://www.huffingtonpost.com/matt-cohen/game-design-playing-with-_b_8802116.html
Tools and tips for long-distance co-designing:
http://theinquisitivemeeple.com/2015/12/15/designing-long-distance/
Lessons in board game design from Netrunner:
https://medium.com/@mezzotero/seven-game-design-lessons-from-netrunner-d7543f5102a6#.hpn9n1kyh
Reasons for a backer to support a Kickstarter campaign:
http://theforbiddenlimb.com/2015/12/12/reasons-for-backing-a-crowdfunding-campaign/
