“Make sure you’re having fun. If you’re not enjoying the game you’re designing, and the development process that it takes, then it’s pretty difficult to expect others to buy into it. If it’s fun for you, keep at it. If not, perhaps try something else.”
— David Short

On the danger of rejecting others' ideas out of hand

“As game designers, it is vital not to perceive critical feedback as a personal slight against us or the games we create. Well-intentioned valid criticism can be the spark that drives us to not accept good enough and instead elevate our work to the next level.”
— Charlie Hoopes

Pointers for designing games with dice and rondels

The perils of designing a game by trial and error: