“If you don’t ever come up with bad mechanics, you aren’t taking enough risks. Designers need to always push the envelope and try new things, and discovering things that don’t work out is part of that process. The important thing is how you react to those problems.”
How to name your game:
http://thegamecrafter.libsyn.com/naming-your-games-with-the-game-crafter-episode-41
Lots of pointers for creating the print-and-play version of your game:
https://convergentgamesblog.wordpress.com/2015/10/21/print-and-play-explained-in-10-questions-2/
Scott Almes (@Scott_Almes) on breaking into the board game industry:
http://breakingintoboardgames.libsyn.com/episode-2-scott-almes
Uses for set collection:
https://m.facebook.com/groups/320445024722916?view=permalink&id=700823533351728
The Game Designers of North Carolina Podcast (@GDofNC) on making prototypes:
https://www.buzzsprout.com/48513/316629-episode-4-making-prototypes
Ludology on chaos and randomness in games:
http://ludology.libsyn.com/ludology-episode-114-the-butterfly-effect
Understanding the flow of decisions in a game:
http://theinquisitivemeeple.com/2015/10/15/understanding-the-flow-of-decisions-in-a-game
What to watch for when running a stress test of your design:
http://www.leagueofgamemakers.com/design-playtest-tactic-the-stress-test/
Experiences from pitching to 16 publishers at Essen:
https://boardgamegeek.com/thread/1453364/my-experiences-pitching-publishers-essen-spiel-201
