How to name your game:
http://thegamecrafter.libsyn.com/naming-your-games-with-the-game-crafter-episode-41
Tips & Resources for Board Game Designers
How to name your game:
http://thegamecrafter.libsyn.com/naming-your-games-with-the-game-crafter-episode-41
Lots of pointers for creating the print-and-play version of your game:
https://convergentgamesblog.wordpress.com/2015/10/21/print-and-play-explained-in-10-questions-2/
Scott Almes (@Scott_Almes) on breaking into the board game industry:
http://breakingintoboardgames.libsyn.com/episode-2-scott-almes
Richard Garfield on early and late playtesting, making a good design great, the "complexity budget" and more:
“Don’t be afraid to give up on an idea if it isn’t working. You can always come back to it later or put it into another game. Don’t try to force a game together. It won’t be fun.”
Uses for set collection:
https://m.facebook.com/groups/320445024722916?view=permalink&id=700823533351728
Advice for sustaining your design vision during the design process:
Aspects of scoring: hidden scoring, point salads, granularity, point curves, multipliers and more:
The Game Designers of North Carolina Podcast (@GDofNC) on making prototypes:
https://www.buzzsprout.com/48513/316629-episode-4-making-prototypes
Ludology on chaos and randomness in games:
http://ludology.libsyn.com/ludology-episode-114-the-butterfly-effect
Understanding the flow of decisions in a game:
http://theinquisitivemeeple.com/2015/10/15/understanding-the-flow-of-decisions-in-a-game
What to watch for when running a stress test of your design:
http://www.leagueofgamemakers.com/design-playtest-tactic-the-stress-test/
Lessons in board game design from Space Invaders:
Experiences from pitching to 16 publishers at Essen:
https://boardgamegeek.com/thread/1453364/my-experiences-pitching-publishers-essen-spiel-201
Board Game Design Time is back and we are talking about those first playtests of your game! It's an exciting/stressful time, but remember to follow these tips and REMAIN CALM!!!!!!!!
What to do in early playtests
Daniel Solis (@DanielSolis) on playtesting, your first design, publishing finances and more:
Lessons in board game design from Super Mario Maker:
https://oakleafgames.wordpress.com/2015/10/13/lessons-from-super-mario-maker/
Designing for what mindset you want the players to have:
Mistakes crowdfunders make the day before they launch:
http://stonemaiergames.com/the-7-mistakes-crowdfunders-make-the-day-before-they-launch/