“Don’t be afraid to give up on an idea if it isn’t working. You can always come back to it later or put it into another game. Don’t try to force a game together. It won’t be fun.”
— Jonathan Bouthilet (@jonnyboardgames)

What to do in early playtests

“When designing co-op games make sure there are some fires to put out early. You can keep them small early but they need to be there.”
— Peter Gousis (@MVPBoardgames)
“Don’t just seek a license. Seek a great partner for you and your game.”
— Grant Rodiek (@HyperboleGrant)