Experiences from pitching to 16 publishers at Essen:
https://boardgamegeek.com/thread/1453364/my-experiences-pitching-publishers-essen-spiel-201
Tips & Resources for Board Game Designers
Experiences from pitching to 16 publishers at Essen:
https://boardgamegeek.com/thread/1453364/my-experiences-pitching-publishers-essen-spiel-201
Board Game Design Time is back and we are talking about those first playtests of your game! It's an exciting/stressful time, but remember to follow these tips and REMAIN CALM!!!!!!!!
What to do in early playtests
Daniel Solis (@DanielSolis) on playtesting, your first design, publishing finances and more:
Lessons in board game design from Super Mario Maker:
https://oakleafgames.wordpress.com/2015/10/13/lessons-from-super-mario-maker/
Designing for what mindset you want the players to have:
Mistakes crowdfunders make the day before they launch:
http://stonemaiergames.com/the-7-mistakes-crowdfunders-make-the-day-before-they-launch/
When, why and how you should break the rules in game design:
“When designing co-op games make sure there are some fires to put out early. You can keep them small early but they need to be there.”
Gil Hova (@gilhova) on scaling a game for higher player counts, shipping a Kickstarter board game, and more:
http://db94podcast.libsyn.com/so-many-subjects-so-little-time
“Don’t just seek a license. Seek a great partner for you and your game.”
“Not every design works. Many that look good on paper don’t work in play.”
What makes a game worker placement?
https://oakleafgames.wordpress.com/2015/10/08/gaming-glossary-worker-placement/
We talk development with publisher logistics with two of the rising stars in the industry, Nick Little of Action Phase Games and Gavan Brown from Roxley Game Laboratory!
Meeple Syrup (@MeepleSyrup) on game development and publisher logistics
Designing games for four types of players:
http://www.leagueofgamemakers.com/designing-for-the-four-types-of-gamers/
Pointers for approaching someone for help:
http://thegamecrafter.libsyn.com/the-pitch-with-the-game-crafter-episode-39
Videos from designers: what publishers and players want:
Part 1: http://dr.wictz.com/2015/10/should-designers-make-videos-for.html
Part 2: http://dr.wictz.com/2015/10/should-designers-make-videos-for_6.html
How to iterate on a design:
https://gdofnc.buzzsprout.com/48513/312727-episode-3-iterating-a-design
Advice for learning to write concise rules:
What it takes to get a game into a mainstream retailer:
How do you know when playtesting is finished?
http://boardgamegeek.com/thread/1447853/when-playtesting-finished