“When designing co-op games make sure there are some fires to put out early. You can keep them small early but they need to be there.”
— Peter Gousis (@MVPBoardgames)
“Don’t just seek a license. Seek a great partner for you and your game.”
— Grant Rodiek (@HyperboleGrant)
“Not every design works. Many that look good on paper don’t work in play.”
— Nat Levan (@OakleafGames)

Meeple Syrup (@MeepleSyrup) on game development and publisher logistics

“After your game is ‘done’ play it a lot with first-time players. Getting that first game experience right is crucial.”
— Peter Gousis (@MVPBoardgames)