On the nature of theme in board games:
http://perfectinformation.libsyn.com/perfect-information-episode-1-on-theme/
Tips & Resources for Board Game Designers
On the nature of theme in board games:
http://perfectinformation.libsyn.com/perfect-information-episode-1-on-theme/
What to do in an early playtest:
David Somerville (@thisistrove) on asymmetry, designing in the open, finding a sympathetic partner and more:
http://goforthandgame.com/2015/09/15/delving-deep-a-conversation-with-david-somerville/
“If a design isn’t working, kill it. It’s tough but for the best. Fail fast. Move on.”
“Play a TON of games. And very different games at that. More experience is just more tools to draw from.”
“When designing a game, if you restrict yourself based on components or box size, then it helps to focus your mind.”
“If you are stuck on a design, play it with someone new. New eyes bring new perspectives.”
On segmenting mechanics along thematic lines:
Finding public playtests and preparing a prototype:
http://www.acrosstheboardgames.net/luke/prototypes-n-playtesting/
Ways that project creators can establish certainty for backers in an uncertain environment like Kickstarter:
http://stonemaiergames.com/kickstarter-lesson-163-the-power-of-certainty/
Designers share their “golden rules” of design:
http://www.robindavid.info/2015/09/golden-rules-of-game-design.html
High-level playtesting advice from the Reddit Tabletop Game Designers forum:
How to use failure to your advantage:
http://cardboardarchitects.libsyn.com/cardboard-architects-episode-2
Gil Hova (@gilhova) on incentivizing interesting behavior, looking at games as products, moving into self-publishing and more:
http://www.boardgameauthority.com/gil-hova-game-design-theory-self-publishing-star-wars/
Advice for getting started with board game design and turning ideas into games:
http://cardboardarchitects.libsyn.com/cardboard-architects-episode-1
Advice for designing games as marketing materials:
http://www.buildingthegamepodcast.com/2015/09/06/episode-171-groovin-and-gamin/
The Game Design Round Table (@TGDRT) on pitching to publishers, sharing your ideas, making design choices and more:
http://thegamedesignroundtable.com/2015/09/06/episode-132-rob%E2%80%99s-back-time-for-listener-mail/
Three tips for preparing prototypes for reviewers:
http://www.leagueofgamemakers.com/top-3-tips-for-prepping-prototypes-for-reviewers/
What to expect when you’re just getting started designing tabletop games:
http://www.buzzsprout.com/48513/303947-episode-1-getting-started-with-designing-tabletop-games
Lessons from the Bullfrogs Kickstarter campaign: shipping, trimming the fat, manufacturing, boxes, art and more:
http://theinquisitivemeeple.com/2015/09/09/lessons-learned-from-bullfrogs/