“Test your game in chunks. If you are designing a big game make sure the most important part is working before adding too much chrome.”
Lessons from the New Bedford Kickstarter relaunch: shipping, feedback, player counts, preparation and more:
https://oakleafgames.wordpress.com/2015/08/28/lessons-learned-from-the-new-bedford-relaunch/
Game design deadly sins:
http://www.robindavid.info/2015/08/game-design-deadly-sins.html
Trove designer David Somerville (@thisistrove) on experience-first design, rapid prototyping, taking criticism, researching design and more:
http://boardgamegeek.com/thread/1425655/board-game-designer-interview-1-david-somerville-s
The Game Crafter Survival Challenge
Design a game where the players are in a dire situation and must survive
Deadline: Nov. 30, 2015
https://www.thegamecrafter.com/contests/the-survival-challenge
Kickstarter vs. Indiegogo–pros and cons:
http://stonemaiergames.com/kickstarter-vs-indiegogo-which-crowdfunding-site-should-you-choose/
